關於人物的普通攻擊 - 仙劍奇俠傳
By Mason
at 2011-05-01T17:47
at 2011-05-01T17:47
Table of Contents
目前玩到不周山,這已經碰過很多種都是"物理免疫"的妖怪了
不過奇怪的是往往讓主角直接砍還是可以砍到他受傷
更之前在狐仙那一段,山上有種空間轉移的妖怪,裡面要對付的骷髏
雖然物理免疫,但用火系的"魔焰熔金"就可以解掉他的物理免疫
但是狀態上是不會寫的
解掉以後紫英和天河輪流砍兩刀就可以結束戰鬥了
不周山上的風行者和食魂則是不用,一般攻擊去砍就可以了
只是效果有顯著差別,紫英一刀可以四百,天河一刀才100多,菱紗左右開弓各50
這裡我很疑惑,是系統bug還是他們的物理攻擊分別帶有仙法(屬性?)的攻擊?
感覺應該是後者,因為在鍛冶的圖譜中,分別有寫"物理+50"或"物理+100"這種寫法
此外,我也有好一陣子天河的攻擊力高出紫英200,但是砍人還是紫英比較厲害的情況
讓我做出"武"的數值裡還分"物理"和"仙法"的結論
剛剛用武器試過,同一個人砍同樣一個妖怪
武 靈 其他 砍食魂 (雷、土屬性,物理免疫)
玄冥劍 310 30 爆擊5% 免疫,除非用魔焰熔金解掉
定魂劍 400 40 物理+50 傷50
定魂劍 400 40 物理+110 傷110
另外的問題是,前面提到的鍛冶圖譜中,+50...後面沒有單位
這裡的"+50"是指什麼我始終不懂
是指攻擊數值上+50(武+50點)
還是攻擊的時候威力+50%(例如傷敵1000→1500),
還是攻擊點數+50(傷敵1000→傷敵1050)
我拿同樣的妖怪和武器作了比較還是有點不懂="=
從前面比較的結果看來很像是吃掉50%的仙法屬性來增加物理攻擊
以下十其他感想,
可能是人物特性的問題,仙法在五行的相勀上沒有很顯著
我第一次碰到普通攻擊和物理系攻擊對BOSS的傷害在仙法之上的遊戲 囧
除此之外,對我來講他的普通戰鬥有點太容易打出人命了,動不動一砍就是50%的血(導
致我在第一次預計要打BOSS就超過LV.20,結果那次沒BOSS XDDD)。
裝備的數值上,鎔鑄和購買的也差距太大,簡直可以直接關掉武器和身體防具的購
買系統了。
此外,"XX屬性,仙法免疫"的妖怪...失去用仙法砍的選項,也不需要屬性了吧我看
了?(目前沒找到解掉仙法免疫的方法)
目前玩到這裡,在很多細節上感覺仙四的數值平衡不太OK...
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