翻譯自DiabloFans,來源是新的遊戲總監Josh Mosquiera的訪談
http://goo.gl/ua3lY
有翻錯請版友幫忙指正
˙ The Itemization patch, or "Loot 2.0", will release after Blizzcon.
Blizzard does not want to publish small chunks of updates, but instead
intend to do a full overhaul
新的物品系統(Loot 2.0)將會在今年的 Blizzcon 之後釋出,
Blizzard 傾向做一個完整的翻修,而不是小改版
(譯註:今年 Blizzcon 時間是11/8~11/9,大家可以先去大都等改版了)
˙ All Legendary items should have unique properties, some examples include
a set bonus that makes Call of the Ancients last forever and a Treasure
Goblin that follows the character, picking up grey and white items and
sometimes throwing the player magical items
所有的傳奇物品都應該會有獨特的屬性,像是可以讓野蠻人先祖召喚
一直存在的套裝屬性,或是召喚出一個哥布林,會撿拾第上的灰白物品
然後隨機丟出具有魔法屬性的物品(譯註:我猜應該是可以丟出黃裝、傳奇)
˙ Items could become upgradeable, making them also non-tradable
物品可能可以進行升級,而升級後的物品將會無法交易
˙ The 2 billion gold Auction House cap might get raised, but it's a fairly
complex thing to do technically
20億的拍賣場上限將有可能調高,但是那是個相當複雜的技術問題
˙ Least used class skills are what gets most attention when balancing
classes. Developers want to bring more build diveristy and constantly
strive for it
沒人用的技能將會在角色平衡時得到最多的關注,開發者希望開發更多的技能組合
而且會持續的改進下去
˙ Some Elite packs are harder than bosses, because the later are more of
a celebration element in the storyline. With that said the experience
from developing the bosses on PC and later on console versions has tought
the development team a lot and new bosses that make their way into the
game will be much better
有些精英怪群比王還難,因為後者比較像是打到一個進度的慶典。
話雖如此,我們從開發 PC 和遊戲主機的王獲得許多經驗
日後新加入遊戲的王會更好。
(感謝dale)
˙ The PC version of D3 might get updated with some of the console features
PC版將會有得到家用主機版的一些更新
˙ The Xbox 360 and PS3 versions are identical in gameplay and mechanics
Xbox 360 跟 PS3 版會有相同的遊戲機制
˙ Console development didn't start until after the PC game launched, as the
console team was brought in to help finish the title for PC
家用主機版的開發是在PC版本完成之後才開始
˙ Jay Wilson allowed "whatever tweaks are needed" to properly translate
Diablo 3 to consoles
開發家用主機時,Jay胖子(當時還是開發總監)在開發過程中給予很高的自由度
--
http://goo.gl/ua3lY
有翻錯請版友幫忙指正
˙ The Itemization patch, or "Loot 2.0", will release after Blizzcon.
Blizzard does not want to publish small chunks of updates, but instead
intend to do a full overhaul
新的物品系統(Loot 2.0)將會在今年的 Blizzcon 之後釋出,
Blizzard 傾向做一個完整的翻修,而不是小改版
(譯註:今年 Blizzcon 時間是11/8~11/9,大家可以先去大都等改版了)
˙ All Legendary items should have unique properties, some examples include
a set bonus that makes Call of the Ancients last forever and a Treasure
Goblin that follows the character, picking up grey and white items and
sometimes throwing the player magical items
所有的傳奇物品都應該會有獨特的屬性,像是可以讓野蠻人先祖召喚
一直存在的套裝屬性,或是召喚出一個哥布林,會撿拾第上的灰白物品
然後隨機丟出具有魔法屬性的物品(譯註:我猜應該是可以丟出黃裝、傳奇)
˙ Items could become upgradeable, making them also non-tradable
物品可能可以進行升級,而升級後的物品將會無法交易
˙ The 2 billion gold Auction House cap might get raised, but it's a fairly
complex thing to do technically
20億的拍賣場上限將有可能調高,但是那是個相當複雜的技術問題
˙ Least used class skills are what gets most attention when balancing
classes. Developers want to bring more build diveristy and constantly
strive for it
沒人用的技能將會在角色平衡時得到最多的關注,開發者希望開發更多的技能組合
而且會持續的改進下去
˙ Some Elite packs are harder than bosses, because the later are more of
a celebration element in the storyline. With that said the experience
from developing the bosses on PC and later on console versions has tought
the development team a lot and new bosses that make their way into the
game will be much better
有些精英怪群比王還難,因為後者比較像是打到一個進度的慶典。
話雖如此,我們從開發 PC 和遊戲主機的王獲得許多經驗
日後新加入遊戲的王會更好。
(感謝dale)
˙ The PC version of D3 might get updated with some of the console features
PC版將會有得到家用主機版的一些更新
˙ The Xbox 360 and PS3 versions are identical in gameplay and mechanics
Xbox 360 跟 PS3 版會有相同的遊戲機制
˙ Console development didn't start until after the PC game launched, as the
console team was brought in to help finish the title for PC
家用主機版的開發是在PC版本完成之後才開始
˙ Jay Wilson allowed "whatever tweaks are needed" to properly translate
Diablo 3 to consoles
開發家用主機時,Jay胖子(當時還是開發總監)在開發過程中給予很高的自由度
--
All Comments