關於FF7... - 模擬器
By Xanthe
at 2010-06-01T22:26
at 2010-06-01T22:26
Table of Contents
※ 引述《conpo (びんぼうがみ)》之銘言:
: 來源:http://www.siliconera.com/2010/05/31/final-fantasy-xiii-producer-disc
: usses-future-final-fantasy-projects/
: http://ppt.cc/VnYn
:
: 推 ssarc:這不就說明了FF13的內容不如FF7,古早作品反倒有內容? 06/01 21:29
你這種解讀方式表示你應該沒有玩過ff13吧= =
中文版剛上市,記得去支持一下....
ff13跟ff7雖然是一個系列下的遊戲,
但表現方式很不一樣,詳細說明太複雜,
用圖解釋比較快:
ff13
○—○—○—○
ff7
○
╱ ╲
—○—○ ○—
╲∣╱
○
當時製作者就說ff13捨棄了城鎮和用直線就是為了縮短開發時間跟成本,
如果硬要把東西都包進去,時間跟成本就會倍增,
偏偏ff7之類的過往作品要重製就需要耗費無法估計的時間跟成本,
可能光是一開始的城鎮就得做很久,
所以這個韓國發表會的發言才會說時間需要30年,
並不是ff13內容不如以往,而是建造取向不一樣,
不能一概而論= =
--
--
: 來源:http://www.siliconera.com/2010/05/31/final-fantasy-xiii-producer-disc
: usses-future-final-fantasy-projects/
: http://ppt.cc/VnYn
:
: 推 ssarc:這不就說明了FF13的內容不如FF7,古早作品反倒有內容? 06/01 21:29
你這種解讀方式表示你應該沒有玩過ff13吧= =
中文版剛上市,記得去支持一下....
ff13跟ff7雖然是一個系列下的遊戲,
但表現方式很不一樣,詳細說明太複雜,
用圖解釋比較快:
ff13
○—○—○—○
ff7
○
╱ ╲
—○—○ ○—
╲∣╱
○
當時製作者就說ff13捨棄了城鎮和用直線就是為了縮短開發時間跟成本,
如果硬要把東西都包進去,時間跟成本就會倍增,
偏偏ff7之類的過往作品要重製就需要耗費無法估計的時間跟成本,
可能光是一開始的城鎮就得做很久,
所以這個韓國發表會的發言才會說時間需要30年,
並不是ff13內容不如以往,而是建造取向不一樣,
不能一概而論= =
--
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--
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