開發者Q&A - War Game
By George
at 2016-02-06T22:42
at 2016-02-06T22:42
Table of Contents
http://goo.gl/V1NAfr
除夕前沒事來翻個文章練習英文(X) 開船練艦娘太久了好累(O)
訪問的是開發者Vladimir Grisyuk
注:因為是從俄文翻到英文,所以其中語意會有點怪怪的,有時我也不太懂
1. 先來個提問總有的開頭吧,誰主導船艦平衡的工作?你是在部門裡負責啥呢?
嗯,基本上就是"船艦平衡",就像名稱說的。
2. 你們搞船艦平衡測試是單一測試,還是從整個戰鬥來看?
很常都是用對戰來測,我負責的是船艦的特色、對戰系統、不同線選船的工作
3. 在論壇上資訊顯示出列星敦要被拔掉1隊艦戰,為啥?列星敦已經不太容易玩了
你們這樣搞沒什麼邏輯吧?
*這題的回答我直接貼英文,因為...語意上有點奇怪= =
A fighter group will in fact be removed, but only from the stock
configuration. The Lexington has multiple options regarding planes and the
stock setup one of the groups has to leave. Instead, but this will be
considred only after the public test, its bombers will probably recieve
better bombs. As of why we are doing this is because the stock setup seems
quite uncontested by the others, and we want to give the players a choice.
我的理解是:本來WG考量的是拔掉其中一隊飛機,或是改動飛機庫量。然後選擇拔掉艦戰
是因為機庫量大家比較沒意見。不過還是要等公測後看看要不要實裝
4. 為什麼米航沒有經典的F6F地獄貓?是因為實裝後會太不平衡嗎?以後會不會出?
事實上因為地獄貓太有名了我們不想太早實裝(= =?)不過我們未來會衡量戰鬥機群,因為
現有這些飛機都是之前CAT和CBT到現在留下的東西,以後會把不合時宜的飛機拿掉,有些
現在你到的飛機還只是測試用的,以後我們會接近史實的實裝飛機,像是那個噴射飛機、
三翼機甚至是一些雙翼機會拿掉。
5. 你們是怎麼決定改變各種船的特色的?有什麼原則嗎?
我們更動主要是希望讓玩家縱使有不同裝備,也能有多一點或少一點機會可以贏,反正這
就是遊戲嘛。否則以後會產生大家都用哪種"正確的"船來玩,然後某些船就沒人要開了的
情況。
6. 所以這和WOT一樣,如果某戰車的數據太好看就有機會被nerf嗎?
基本上,是的
(這啥鳥問題?= =)
7. 更動除了看船艦勝率外還有其他參考點嗎?
主要是勝率沒錯,不過會參考一點擊沉率。否則有些船擊沉率超高但是不常贏,怪怪der
8. 勝利不再是靠單一船
看起來是這樣,一場戰鬥來看個人成就不再是這麼突出,一個玩家可能在各種船勝率都很
高,但是戰鬥是大家一起導致贏或輸的,特別是當某些船特別難玩時。我們有考慮一些技
術成分,有些船很難玩,但是如果你願意付出,勝率就會比平均勝率還高。
9. 但是試著想想看論壇上說的建議:我廚蘭拿到第20個海妖現世囉~然後其他玩
家就吐槽說哼~開發者都會看啦,廚蘭會被nerf的!
嗯...事實上開發者自己也會玩玩看啦,平衡船艦其中用處是體驗到各種濫用、不平衡玩
法或是在某些場合中才公平的玩法...
10. 你可以舉個例子嗎?
嗯...也啦,舉例說玩家都會抱怨高階DD隱蔽高又有超高傷的魚雷像是島風,如果對面是一
大隊DD,那就很難玩,然後這通常需要不常出現在高階場的CV去亮,而且有時CV也不想總
是去亮DD。
11. 那你們怎麼解決呢?
現在完全沒辦法(啥?!)不過某程度意義上DD是要請CA去收的,所以我們未來會開發給CA裝
的新裝備。
12.這我看不懂,直接貼
Q:And thus, Vladimir answered the next question: what he wants to apply a
grinder on to create ideal proportions.
A: Please note, no grinders are associated, this is a new tool to counteract
the enemy. In fact, the game becomes more diverse.
13. 金船空母什麼時候實裝,就算是蘇聯船
還不會有蘇聯空母,至少今年不會有,畢竟這些空母都非常的圖紙船...金CV我們試著要
實裝看看,畢竟CV是很難處理的一種船,而且對於直接買的人(應該是對空母新米的玩家)
很不好,玩了後直接死掉然後抱怨好爛種種的。
14. 所以實裝金CV太多缺點囉?
嗯,至少現行階段我們會給一些有經驗的玩家來玩
15. 所以金CV要怎麼測試?
現在還在思考階段
16. 最近看到北上重回戰場(應該是俄服)是因為被重新平衡嗎?以後會重開放嗎?
不會啦,當初會實裝北上是因為我們遊戲發行者想要玩,至少我能確定的是,現行北上這
隻船擁有著某種機緣下隊伍裡最高傷害(注:敵方+我方?XD)這麼多發魚雷幾乎不是會朝著
意想中的敵人射去,所以其實北上比較像是獎勵船而非要賣的金船。
17. 你們怎麼決定哪些船是銀幣船哪些是金幣船?
這幾乎是發行者決定的,畢竟他們要決定哪些船要當活動獎勵。
18. 所以你們只是開發商的政策執行者囉?
金船上來看幾乎是這樣,不過我們接收到的指令幾乎是"我們開發商想要這種東西",然後
我們去幫他們把哪些船找出來。
19. 為什麼現在中低階日航沒有完全制海甲板?
這不是針對日航的特例,玩家選這種甲板的問題在於他們無法對於有艦戰的甲板空母反擊
,所以其實現在這種"換一隊艦戰"甲板是比較戰略性導向,增加一隊魚雷機傷害太高,增
加艦爆又不會起太大傷害。
20. 中途島什麼時候會nerf?各船之間的AA怎麼因應?
*這應該是在明確0.5.3甲板更動情報出來之前的問題
下一個版本會說明
21. 日米航之間的不平衡有計畫拿掉嗎?還是只有某些"幸運船"會有此福利?
空母議題真是熱啊,畢竟關於此種不平衡有太多不同意見了。從數據上來看,日航T4~T8
都壓著米航打,但總有另一群人會抱怨面對米航啥都無法做(日航玩家),空母玩家玩的好
的不會抱怨,但是通常問題不在裝備,而是不同的技術和遊玩方式。老實說日航要玩的好
比較難,因為有更多機隊、需要注意的情況更多。
22. 所以你說的這些都是在平衡日航的考量嗎?
當然啊,我們不想把各國空母都設計成一樣玩法,CV有個和其他船不同的問題在於很不明
顯,因為通常他們都會躲在島後(嗯?)然後空母各個飛機有細微的不同,有些速度比較快
有些比較多血,所以為了讓玩家有不同的玩法,我們就用了"不同隊數"和"隊數裡不同數量
飛機"來分別。不過整體來看雙方在空中的飛機還是會一樣多的。
23. CV到底有沒有他們的消耗品啊?現在就他們沒有了
最近不會有,不過我們會考慮
24. 阿肯色B還是不能有防空嗎?QQ
是的沒有喔~縱使這艘船表現的不錯還是不會有防空,那是因為這艘船就是專門給CBT有點
技術的玩家der
翻譯好累...
但我覺得最重要的各船AA和CV之間的平衡問題沒有問到
--
除夕前沒事來翻個文章練習英文(X) 開船練艦娘太久了好累(O)
訪問的是開發者Vladimir Grisyuk
注:因為是從俄文翻到英文,所以其中語意會有點怪怪的,有時我也不太懂
1. 先來個提問總有的開頭吧,誰主導船艦平衡的工作?你是在部門裡負責啥呢?
嗯,基本上就是"船艦平衡",就像名稱說的。
2. 你們搞船艦平衡測試是單一測試,還是從整個戰鬥來看?
很常都是用對戰來測,我負責的是船艦的特色、對戰系統、不同線選船的工作
3. 在論壇上資訊顯示出列星敦要被拔掉1隊艦戰,為啥?列星敦已經不太容易玩了
你們這樣搞沒什麼邏輯吧?
*這題的回答我直接貼英文,因為...語意上有點奇怪= =
A fighter group will in fact be removed, but only from the stock
configuration. The Lexington has multiple options regarding planes and the
stock setup one of the groups has to leave. Instead, but this will be
considred only after the public test, its bombers will probably recieve
better bombs. As of why we are doing this is because the stock setup seems
quite uncontested by the others, and we want to give the players a choice.
我的理解是:本來WG考量的是拔掉其中一隊飛機,或是改動飛機庫量。然後選擇拔掉艦戰
是因為機庫量大家比較沒意見。不過還是要等公測後看看要不要實裝
4. 為什麼米航沒有經典的F6F地獄貓?是因為實裝後會太不平衡嗎?以後會不會出?
事實上因為地獄貓太有名了我們不想太早實裝(= =?)不過我們未來會衡量戰鬥機群,因為
現有這些飛機都是之前CAT和CBT到現在留下的東西,以後會把不合時宜的飛機拿掉,有些
現在你到的飛機還只是測試用的,以後我們會接近史實的實裝飛機,像是那個噴射飛機、
三翼機甚至是一些雙翼機會拿掉。
5. 你們是怎麼決定改變各種船的特色的?有什麼原則嗎?
我們更動主要是希望讓玩家縱使有不同裝備,也能有多一點或少一點機會可以贏,反正這
就是遊戲嘛。否則以後會產生大家都用哪種"正確的"船來玩,然後某些船就沒人要開了的
情況。
6. 所以這和WOT一樣,如果某戰車的數據太好看就有機會被nerf嗎?
基本上,是的
(這啥鳥問題?= =)
7. 更動除了看船艦勝率外還有其他參考點嗎?
主要是勝率沒錯,不過會參考一點擊沉率。否則有些船擊沉率超高但是不常贏,怪怪der
8. 勝利不再是靠單一船
看起來是這樣,一場戰鬥來看個人成就不再是這麼突出,一個玩家可能在各種船勝率都很
高,但是戰鬥是大家一起導致贏或輸的,特別是當某些船特別難玩時。我們有考慮一些技
術成分,有些船很難玩,但是如果你願意付出,勝率就會比平均勝率還高。
9. 但是試著想想看論壇上說的建議:我廚蘭拿到第20個海妖現世囉~然後其他玩
家就吐槽說哼~開發者都會看啦,廚蘭會被nerf的!
嗯...事實上開發者自己也會玩玩看啦,平衡船艦其中用處是體驗到各種濫用、不平衡玩
法或是在某些場合中才公平的玩法...
10. 你可以舉個例子嗎?
嗯...也啦,舉例說玩家都會抱怨高階DD隱蔽高又有超高傷的魚雷像是島風,如果對面是一
大隊DD,那就很難玩,然後這通常需要不常出現在高階場的CV去亮,而且有時CV也不想總
是去亮DD。
11. 那你們怎麼解決呢?
現在完全沒辦法(啥?!)不過某程度意義上DD是要請CA去收的,所以我們未來會開發給CA裝
的新裝備。
12.這我看不懂,直接貼
Q:And thus, Vladimir answered the next question: what he wants to apply a
grinder on to create ideal proportions.
A: Please note, no grinders are associated, this is a new tool to counteract
the enemy. In fact, the game becomes more diverse.
13. 金船空母什麼時候實裝,就算是蘇聯船
還不會有蘇聯空母,至少今年不會有,畢竟這些空母都非常的圖紙船...金CV我們試著要
實裝看看,畢竟CV是很難處理的一種船,而且對於直接買的人(應該是對空母新米的玩家)
很不好,玩了後直接死掉然後抱怨好爛種種的。
14. 所以實裝金CV太多缺點囉?
嗯,至少現行階段我們會給一些有經驗的玩家來玩
15. 所以金CV要怎麼測試?
現在還在思考階段
16. 最近看到北上重回戰場(應該是俄服)是因為被重新平衡嗎?以後會重開放嗎?
不會啦,當初會實裝北上是因為我們遊戲發行者想要玩,至少我能確定的是,現行北上這
隻船擁有著某種機緣下隊伍裡最高傷害(注:敵方+我方?XD)這麼多發魚雷幾乎不是會朝著
意想中的敵人射去,所以其實北上比較像是獎勵船而非要賣的金船。
17. 你們怎麼決定哪些船是銀幣船哪些是金幣船?
這幾乎是發行者決定的,畢竟他們要決定哪些船要當活動獎勵。
18. 所以你們只是開發商的政策執行者囉?
金船上來看幾乎是這樣,不過我們接收到的指令幾乎是"我們開發商想要這種東西",然後
我們去幫他們把哪些船找出來。
19. 為什麼現在中低階日航沒有完全制海甲板?
這不是針對日航的特例,玩家選這種甲板的問題在於他們無法對於有艦戰的甲板空母反擊
,所以其實現在這種"換一隊艦戰"甲板是比較戰略性導向,增加一隊魚雷機傷害太高,增
加艦爆又不會起太大傷害。
20. 中途島什麼時候會nerf?各船之間的AA怎麼因應?
*這應該是在明確0.5.3甲板更動情報出來之前的問題
下一個版本會說明
21. 日米航之間的不平衡有計畫拿掉嗎?還是只有某些"幸運船"會有此福利?
空母議題真是熱啊,畢竟關於此種不平衡有太多不同意見了。從數據上來看,日航T4~T8
都壓著米航打,但總有另一群人會抱怨面對米航啥都無法做(日航玩家),空母玩家玩的好
的不會抱怨,但是通常問題不在裝備,而是不同的技術和遊玩方式。老實說日航要玩的好
比較難,因為有更多機隊、需要注意的情況更多。
22. 所以你說的這些都是在平衡日航的考量嗎?
當然啊,我們不想把各國空母都設計成一樣玩法,CV有個和其他船不同的問題在於很不明
顯,因為通常他們都會躲在島後(嗯?)然後空母各個飛機有細微的不同,有些速度比較快
有些比較多血,所以為了讓玩家有不同的玩法,我們就用了"不同隊數"和"隊數裡不同數量
飛機"來分別。不過整體來看雙方在空中的飛機還是會一樣多的。
23. CV到底有沒有他們的消耗品啊?現在就他們沒有了
最近不會有,不過我們會考慮
24. 阿肯色B還是不能有防空嗎?QQ
是的沒有喔~縱使這艘船表現的不錯還是不會有防空,那是因為這艘船就是專門給CBT有點
技術的玩家der
翻譯好累...
但我覺得最重要的各船AA和CV之間的平衡問題沒有問到
--
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線上
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