配天賦點時會考慮30屬性點嗎? - 流亡黯道

By Eartha
at 2013-04-23T21:53
at 2013-04-23T21:53
Table of Contents
這是在剛剛重新思考天賦點的時候想到的。
配小嫩冰法,抓了好幾份天賦圖過來參考,
但是很驚奇的發現,很少天賦圖會考慮把30屬性點進去。
(尤其是理論上的參考天賦,更是幾乎有這個現象。)
最常見的是LMP、GMP這種支援寶石,幾乎主要攻擊技能都會裝,
完全都不特別點敏的話,那麼可能空身只有40左右的敏捷點數。
而通常在規劃路線上,都會有一到二顆的30敏捷在路徑旁,隨手可得。
http://en.pathofexilewiki.com/wiki/Lesser_Multiple_Projectiles
這是LMP的等級表。
40敏可以把LMP點到2級,增加2%的projectile damage,
點了一顆30敏之後,敏捷70,可以把LMP升到9級,傷害16%。
也就是說,這一點的點數,就增加了14%的projectile damage。
而這是獨立在spell、元素等傷害加成基數上的,因此重要性更高。
甚至還有把點數投到5%元素傷害,而無視這個部份的…
但是許多的天賦心得,幾乎都只用1級的GMP,不會特別去花這點數。
真的要花幾乎都只在於撐裝備需求,而不是在提升技能等級上…
法師要靠裝備撐敏捷非常的難,而多一項必備要件,在挑裝上選擇就更窄。
類似的例子,還有元素弓要撐wrath等等…
特別的是spell totem隨著等級上升,圖騰血量也會增多(wiki表沒寫,但有)。
1級的spell totem雖然能用,但一下就沒,不然就是一擊被打爆,
雖然說再放就有,但這一來一回的時間己經夠別人好幾下輸出了。
後期DPS夠高的話,雙詛咒個人也覺得沒什麼必要去特別投資,
火力集中怪都是被秒著來,丟二發詛咒的時間己經足夠清一團怪了…
帳面上的DPS高並不代表實際比較強,這應該就是POE大勝D3的一點吧。
另外還有光環。
扣40%的元環常見且實用的,以「攻速光環」和「防禦光環」為例,
攻速點到滿是13%,防禦點到滿是50%。
但是,要把它升到滿,雖然不會增加扣的mp%數,但是需求能力也會上升。
像攻速光環1級就要73敏,增加6%,對於法師來說沒有特別開的必要。
奇怪的是,有些天賦配法,會特別繞去點降光環耗法,或EB來滿足多開需求,
但是開了光環之後的效果,其實在天賦路線上隔壁就有了,耗點還更少。
這種為了開光環而開光環的配點,有時看了有些讓人啼笑皆非。
(其中不少來自巴哈,GP相當多的介紹文…)
另外還有inner force,像冰法通常只會開護盾光環、回魔光環,頂多加抗性光環。
花三點加了30%的buff效果,也不過才多每秒不到5的回魔,不能多撐一下的護盾。
特別為了它而繞去點,說實在也沒有必要,但是滿多職業的配點也…
點了雙圖騰之後還留一堆點數在回魔、法力上限上的也有。
不少號稱經典的配點吶,其實仔細思考之後還是有不少毛病可以挑的…
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