這遊戲在不用技術分房下 要怎麼有新血? - War Game
By Hazel
at 2014-06-24T09:44
at 2014-06-24T09:44
Table of Contents
每個人的遊戲樂趣本來就不一樣,在對戰遊戲裡面硬要追求贏才會有趣很奇怪
因為不管怎麼樣每場都會有一半的人輸掉啊
其實你這篇文章想問的是那些loser的遊戲樂趣在哪吧
一定要贏了才好玩的話你應該選擇的是單機遊戲,打不過還可以用修改器
怎麼樣都是玩家贏,而且steam剛好夏日特價買遊戲比買金幣便宜多了(離題
當然贏的成就感也不能說跟遊戲樂趣完全無關,但是按照這個邏輯,
技術分房反而會讓新手的遊戲樂趣更差,系統看的是你的預期勝率來分房,
所以如果玩家的水準比預期勝率還差的話就會吃屎吃一段很長的時間,
現在這種隨機分房連BOT都可以有40%的勝率,新手就算爆車爆得再慘勝率還是
有一定的水準,對新手來說比技術分房要來得友善多了
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我覺得遊戲樂趣事實上大部分時間是訴諸主觀因素的個人感覺,
很多人說Zefa 靠拖拉機洗出70%勝率是在虐菜,但說不定他超愛拖拉機,
每天不玩一百場一階車就睡不著,看到十階車就想吐,它一樣玩得很開心啊,
我們說一個遊戲好不好玩主要是來自你是否理解這些競賽的美與價值,
就算是玩家自己辦的老鼠越野競速賽,一樣可以看老鼠在那邊慢慢爬爬得很爽
事實上對大部份遊戲的新手來說講遊戲性都是個太複雜的字眼
打戰車世界已經算是很有趣了,看著精美的戰車在戰場上的煙霧中前進,引擎聲跟炮聲
轟隆轟隆的響,我超愛最近新增的砲塔轉動音,突然之間天上飛來一炮把你炸歪了,
哈哈笑完再來一局,這樣子不好玩嗎?還是一定要有裝甲密檔,xvm,子彈入射角,
穿深跟DPM,工會之間的抓馬才叫做遊戲樂趣呢?
如果你覺得很好玩,那是你自己的事情,如果要拿這個戰遊戲設計不良
那叫做找碴
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