超簡單DPS判斷器 - 暗黑

By Mason
at 2014-03-11T14:29
at 2014-03-11T14:29
Table of Contents
東西,還是越簡單越好,
後來發現,這跟在計算利差及匯差,沒什麼兩樣....XD
http://goo.gl/GvPIQc
針對元素增傷,只要輸入遊戲中換裝後的傷害變化,以及換裝前後的元素傷,即可算出;
針對技能增傷,較複雜一點,需要再輸入面板顯示之技能增傷,
比如,巴巴人若用戰吼+15%傷,以及變超賽+50%傷,則面板會顯示+65%傷,
這部份的增傷,和技能增傷是以加法的關係共存,
也就是說,面板技能增傷用的越多,則裝備技能增傷的效益會越差。
若要記簡單的數字,大概是以下:
元素傷若從+0%變+15%,則大概面板傷害-13%,會兩相抵消,DPS不變
+15 +30 -11.5%
因此,若要記結論,就這麼記:
「拿DPS去換元素增傷,DPS掉10%內,大致都是可接受的」
至於技能增傷,還是要搭配全套技能去思考,各職沒有標準數字。
--
後來發現,這跟在計算利差及匯差,沒什麼兩樣....XD
http://goo.gl/GvPIQc
針對元素增傷,只要輸入遊戲中換裝後的傷害變化,以及換裝前後的元素傷,即可算出;
針對技能增傷,較複雜一點,需要再輸入面板顯示之技能增傷,
比如,巴巴人若用戰吼+15%傷,以及變超賽+50%傷,則面板會顯示+65%傷,
這部份的增傷,和技能增傷是以加法的關係共存,
也就是說,面板技能增傷用的越多,則裝備技能增傷的效益會越差。
若要記簡單的數字,大概是以下:
元素傷若從+0%變+15%,則大概面板傷害-13%,會兩相抵消,DPS不變
+15 +30 -11.5%
因此,若要記結論,就這麼記:
「拿DPS去換元素增傷,DPS掉10%內,大致都是可接受的」
至於技能增傷,還是要搭配全套技能去思考,各職沒有標準數字。
--
Tags:
暗黑
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