談合作遊戲 - 桌遊
By Connor
at 2013-10-28T00:01
at 2013-10-28T00:01
Table of Contents
最近觀察到一件很有趣的現象:
在國外很熱門,台灣卻相對很少在討論的遊戲當中,"合作遊戲"這個類型占絕大多數
比方:魔戒卡牌版、次元守護者、魯賓遜漂流記,近期的Pathfinder算是少數例外
根據我過去的經驗,每次提議開合作遊戲,最常出現:遊戲就是要分出勝負阿、我不想合作
....之類的聲音
平心而論,合作遊戲的確有一些先天上不可避免的缺點;例如:滅團的話團圓氣氛會很悶
(偏偏合作遊戲勝率往往控制在50%以下),玩到最後剩下一個人在指揮全場...
但我想"文化差異"影響層面可能更深吧?
隨意舉例(非引戰):中國文革期間階級權力鬥爭異常激烈
而西方文化強調家庭價值,全家人合作完成某些任務很溫馨....等等
不知各位大大見解如何?
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