角色平衡 炸彈鼠 - 線上
By Robert
at 2016-06-22T11:30
at 2016-06-22T11:30
Table of Contents
※ 引述《RussellWestb (惠惠)》之銘言:
: 玩到現在 第一隻牛仔被砍
: 我覺得炸彈鼠也該砍一下了
: 幾乎完全不用技術 一直丟
: 一發炸彈命中120 這傷害是不是太誇張了 shift那地雷 也有夠痛
: 還有夾子夾住的時間...
: 真心覺得BZ可以砍一下這隻角色的傷害
: 無腦角 跟之前牛仔右鍵差不多
其實 BZ 給了炸彈鼠非常強悍的自保能力
死掉被動 75*4 的炸彈傷害秒軟皮不說
Shift 爆炸後能秒接左鍵的瞬間爆發力(120 + 120 = 240)
想去抓炸彈鼠被發現後應該最痛恨被接這個 COMBO
一般角色能活的只有坦吧!?
仔細思考下 炸彈鼠在近與遠距離的傷害很夠
但中距離的對射因為炸彈速度慢難命中的關係
我認為與炸彈鼠正面駁火中距離是最好的選擇
近距離沒機會秒的話 就等著吃 COMBO 了...
至於 O 不 OP 我倒認為 Shift 啟動爆炸時要有硬直
能夠順間塞一顆 120 的普攻是真的有點過分了
--
: 玩到現在 第一隻牛仔被砍
: 我覺得炸彈鼠也該砍一下了
: 幾乎完全不用技術 一直丟
: 一發炸彈命中120 這傷害是不是太誇張了 shift那地雷 也有夠痛
: 還有夾子夾住的時間...
: 真心覺得BZ可以砍一下這隻角色的傷害
: 無腦角 跟之前牛仔右鍵差不多
其實 BZ 給了炸彈鼠非常強悍的自保能力
死掉被動 75*4 的炸彈傷害秒軟皮不說
Shift 爆炸後能秒接左鍵的瞬間爆發力(120 + 120 = 240)
想去抓炸彈鼠被發現後應該最痛恨被接這個 COMBO
一般角色能活的只有坦吧!?
仔細思考下 炸彈鼠在近與遠距離的傷害很夠
但中距離的對射因為炸彈速度慢難命中的關係
我認為與炸彈鼠正面駁火中距離是最好的選擇
近距離沒機會秒的話 就等著吃 COMBO 了...
至於 O 不 OP 我倒認為 Shift 啟動爆炸時要有硬直
能夠順間塞一顆 120 的普攻是真的有點過分了
--
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