西索技能公佈 - 神魔之塔

By Catherine
at 2018-05-26T21:48
at 2018-05-26T21:48
Table of Contents
來討論一下格子的算法,雖然推文有一些了
感覺不少人沒看懂XD
主動技效果的保底是1.2倍增傷,最大3倍
假如沒意外的話,這3倍的算法就是 1.2 + 起手和結束珠子相距格數 * 0.2
○○○○○○
○○○○○○
○○○○○○
○○○○○○
○○○○○○
首先,這是平常的6*5盤面
現在假設起手點為● 結束點為●
--
1)
○○○○○○
○○○○○○
○○○○○○
○○○○○○
●○○○○●
1 2 3 4 5
從最左到最右,兩邊間距5格
2)
○○○○○●
○○○○○○ 1
○○○○○○ 2
○○○○○○ 3
○○○○○● 4
從最上到最下,間距為4格
--
3)
○○○○○● 9
○○○○○○ 8
○○○○○○ 7
○○○○○○ 6
●○○○○○
1 2 3 4 5
對角線9格,大概這就是他達成最大增傷的條件設9的原因
換句話說,所謂的"間距格數"
就是你只能用直、橫方向路徑的話,從起手點到終點"最短"相距多少個符石
看起來開主角多3排,秒數拉長且盤面最大間距變為12格會比較好拉
不過不確定開排珠是只算"第一次拉珠"的間距
還是起手的那顆跟時間到前最後碰觸的那顆有多遠
--
感覺不少人沒看懂XD
主動技效果的保底是1.2倍增傷,最大3倍
假如沒意外的話,這3倍的算法就是 1.2 + 起手和結束珠子相距格數 * 0.2
○○○○○○
○○○○○○
○○○○○○
○○○○○○
○○○○○○
首先,這是平常的6*5盤面
現在假設起手點為● 結束點為●
--
1)
○○○○○○
○○○○○○
○○○○○○
○○○○○○
●○○○○●
1 2 3 4 5
從最左到最右,兩邊間距5格
2)
○○○○○●
○○○○○○ 1
○○○○○○ 2
○○○○○○ 3
○○○○○● 4
從最上到最下,間距為4格
--
3)
○○○○○● 9
○○○○○○ 8
○○○○○○ 7
○○○○○○ 6
●○○○○○
1 2 3 4 5
對角線9格,大概這就是他達成最大增傷的條件設9的原因
換句話說,所謂的"間距格數"
就是你只能用直、橫方向路徑的話,從起手點到終點"最短"相距多少個符石
看起來開主角多3排,秒數拉長且盤面最大間距變為12格會比較好拉
不過不確定開排珠是只算"第一次拉珠"的間距
還是起手的那顆跟時間到前最後碰觸的那顆有多遠
--
Tags:
神魔之塔
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at 2018-05-27T04:17
at 2018-05-27T04:17

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By Todd Johnson
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at 2018-06-06T08:41
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By Aaliyah
at 2018-06-07T04:57
at 2018-06-07T04:57

By Zanna
at 2018-06-07T12:16
at 2018-06-07T12:16
特別是多三排之後*

By Catherine
at 2018-06-09T11:55
at 2018-06-09T11:55

By Joseph
at 2018-06-13T07:37
at 2018-06-13T07:37

By Connor
at 2018-06-17T20:27
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at 2018-06-25T22:57
at 2018-06-25T22:57

By Zora
at 2018-06-26T23:48
at 2018-06-26T23:48
就會變成無腦game了

By Ingrid
at 2018-06-30T19:14
at 2018-06-30T19:14

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at 2018-07-03T23:46
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at 2018-08-16T17:22
at 2018-08-16T17:22

By Ursula
at 2018-08-19T22:50
at 2018-08-19T22:50
行卡片屬性珠 這樣就可以變傑牙隊專武了 也有伸縮自在的
感覺

By William
at 2018-08-21T05:32
at 2018-08-21T05:32

By Candice
at 2018-08-23T11:59
at 2018-08-23T11:59
不過技能已出腦補也沒用QQ

By Charlie
at 2018-08-25T08:35
at 2018-08-25T08:35
這樣比較符合伸縮自在的愛

By Kama
at 2018-08-29T11:16
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at 2018-08-30T11:52
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By Catherine
at 2018-10-02T06:21
at 2018-10-02T06:21
連署+1
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