裡殺3(water&wind,mp1730,win at 3or4or5 turn) - AstralMaster
By Susan
at 2007-01-11T13:19
at 2007-01-11T13:19
Table of Contents
1*archangel
3*phantom warrior
2*priest of air
3*merfolk shaman
1*energy bolt
3*wind ritual
3*storm ritual
3*call to fittest
3*materalize
3*justice
3*astral bolt
2*clone
----------------------
At ap4,summon priest of air,
to increase mana to 8,
then the first angel appear.
Return all your creature back,
then access mana8 by air priest,
so the second angel join the army.
In this way,when you have 40+mana,win the game.
Watch for the time in one turn.
--
3*phantom warrior
2*priest of air
3*merfolk shaman
1*energy bolt
3*wind ritual
3*storm ritual
3*call to fittest
3*materalize
3*justice
3*astral bolt
2*clone
----------------------
At ap4,summon priest of air,
to increase mana to 8,
then the first angel appear.
Return all your creature back,
then access mana8 by air priest,
so the second angel join the army.
In this way,when you have 40+mana,win the game.
Watch for the time in one turn.
--
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AstralMaster
All Comments
By Mia
at 2007-01-14T13:30
at 2007-01-14T13:30
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