薩爾達傳說.歷代銷售(含重製版)更新 - Switch
By Kelly
at 2018-04-26T19:42
at 2018-04-26T19:42
Table of Contents
薩爾達傳說.ゼルダの伝説.The Legend of Zelda
歷代銷售(節錄破300萬以上的,沒在表列代表未達300萬銷售)
銷售 作品 年代 主機
-----------------------------------------------------------------------------
1. 13.22 時之笛 7.60 1998 N64 時之笛
5.62 2011 3DS 時之笛3D
↑ 2. 10.48 曠野之息 9.32 2017 NS 曠野之息
1.52 2017 WiiU 曠野之息
3. 9.22 曙光公主 8.85 2006 Wii 曙光公主
2006 GC 曙光公主
0.37 2016 WiiU 曙光公主HD
4. 7.43 眾神三角神力 4.61 1991 SFC 眾神的三角神力
2.82 2003 GBA 眾神的三角神力/四人劍
5. 6.68 風之律動 4.43 2002 GC 風之律動
2.25 2013 WiiU 風之律動HD
6 6.51 薩爾達傳說初代 6.51 1986 NES 薩爾達傳說初代
7. 6.05 夢見島 3.83 1993 GB 夢見島
2.22 1998 GBC 夢見島DX
8. 5.39 穆修拉的假面 3.36 2000 N64 穆修拉的假面
2.03 2015 3DS 穆修拉的假面3D
9. 4.76 夢幻沙漏 4.76 2007 DS 夢幻沙漏
10. 4.38 林克的冒險 4.38 1988 NES 林克的冒險
11. 3.99 神秘果實 3.98 2001 GBC 神秘果實
12. 3.67 天空之劍 3.67 2011 Wii 天空劍
13. 3.23 大地汽笛 3.23 2009 DS 大地汽笛
※
每換一次主機必出現銷量大作:
機種 作品 歷代名次
----------------------------------
SFC 眾神三角 #4 1991
N64 時之笛 #1 1998
GC 風之律動 #5 2002
Wii 曙光公主 #3 2006
NS 曠野之息 #2 2017
--
推 callmedance: 開火車那代也是沒進榜嗎? 07/11 19:20
→ nightmarish: 大地汽笛 Spirit Tracks 銷售323萬 07/11 19:22
→ nightmarish: 不小心漏了Orz 07/11 19:23
推 hitsukix: 夢見島DX算重製嗎XD 07/11 19:24
→ nightmarish: DX有對系統作修正,大致相同,不算重製,但變彩色XD 07/11 19:26
推 bestadi: N3DS神棍機 大概就風律、曙光、天劍、荒野玩不到吧?? 07/11 19:33
→ bestadi: 含大使模式 就內建縮小帽+限定周年四劍了 0.0 07/11 19:33
→ nightmarish: 海拉爾平原重製後,挺有味道的,會想再重玩一次! 07/11 19:36
→ hitsukix: 黑白變彩色是劃時代的突破耶!!! 07/11 19:45
推 msun: 慘 通通賣輸"玩過的人不多"的WiiU馬車8 XD 07/11 19:46
推 ulli: GBA的還是用visual console補吧 XD 07/11 19:49
→ ulli: 更正 virtual 07/11 19:51
→ msun: 縮小帽VC出過啦 07/11 19:53
推 msun: 那個同人重製時之笛很久前就有了,也有提供Demo, 07/11 19:55
→ msun: 之前試過,沒辦法玩劇情. 07/11 19:56
→ nightmarish: 任天堂應該禮聘他們團隊幫忙重製夢見島啊(被毆) 07/11 19:57
推 winzz123: Wii U版荒野竟然破百萬,我雖然有WiiU但我還是想買NS版 07/11 19:59
→ sendicmimic: 這數字是vg的嗎? 07/11 20:00
→ sendicmimic: 我覺得薩爾達分美日數字來看會更有趣 07/11 20:01
→ nightmarish: 是全球喔,只看日本.....會有點難看XDDD 07/11 20:02
→ nightmarish: 不曉得國外有沒有研究:日本自製遊戲、歐美風靡之由 07/11 20:02
→ nightmarish: 應該挺具文化意義可以探討的XDD 07/11 20:03
推 bestadi: 只看日本銷量…薩爾達可能還輸給卡比吧 www 07/11 20:13
推 x12118: 這次荒野沒想到沒很高,雖然才賣快半年,不知道有沒有全球 07/11 20:29
→ x12118: 遊戲銷售量可以來比對看看 07/11 20:29
推 dbjdx: 荒野才賣3個月 07/11 20:33
→ nightmarish: 薩爾達系列本來就不是以超高銷量著稱的唷!! 07/11 20:34
→ nightmarish: 任天堂的本家遊戲,高銷量往往是瑪莉歐、寶可夢系列 07/11 20:34
→ nightmarish: 但在AAVG風格中,也算不錯啦,至少樹立起風格了。 07/11 20:39
推 upno: I AM ERROR 07/11 20:46
→ msun: Excuuuuuuuuuuuuuuuuuse me, Princess! 07/11 20:59
推 rockybalboa: 用UE4重製就是屌,光影處理的真不錯 07/11 21:34
推 Aya770326: 荒野的銷售數字只統計到三月底 只賣了一個月 07/11 21:37
推 naya7415963: 三角2賣多少呀?沒在榜上QQ 07/11 22:00
→ Alberto: unreal這個不怕老任吉?有版權問題吧 07/11 22:02
→ nightmarish: A Link Between Worlds 290萬 07/11 22:07
→ sendicmimic: 所以這是雜誌公佈的銷量嗎? 07/11 22:12
→ sendicmimic: vgchartz算保守但三角2也已經累計321萬了 07/11 22:13
→ nightmarish: 看荒野之息,應該是以官方公布的數據為主 07/11 22:21
推 HornyDraco: 影片底下的留言真棒 07/11 22:21
→ HornyDraco: 『這就是我當初玩這遊戲時看到的畫面,當時我還有想 07/11 22:22
→ HornyDraco: 像力』 07/11 22:22
→ nightmarish: 小時候玩的,當時都是最美的。 07/11 22:23
→ nightmarish: FF6、9以前玩時,也覺得好美。現在回頭看,畫面..Orz 07/11 22:24
推 loezone: 荒野幾年後回頭看應該也是呵呵的畫面QQ 07/11 23:17
→ sendicmimic: 荒野的貼圖很普通,但天候對環境的影響非常有水準 07/11 23:26
推 xxx60709: 荒野的遊戲美感很棒好嗎? 07/12 01:01
→ xxx60709: 3D不堪回首的只有N64時代的方塊風 07/12 01:02
→ xxx60709: PS2很多遊戲畫面到現在還是很美的 07/12 01:03
推 shenmi: 縮小帽哭哭 虧它還是掌機板zelda我最喜歡的前三名 07/12 01:39
推 callmedance: 小時候第一次看到N64時之笛也是一個震撼... 07/12 02:44
推 smallpaw: WiiU還可以玩天空劍和荒野 07/12 08:27
推 loezone: FF7方塊人看起來也是差不多啊XD 07/12 08:58
→ loezone: 要不就變成像點陣一樣是特色 07/12 08:59
推 hiyonikki: 我們要信任 NS 都會出重製版 www 07/12 09:31
推 WiLLSTW: 荒野的粉彩風格算是少見的了 07/12 09:33
推 sechan: 我很喜歡荒野的風格 很多遊戲畫面我覺得美到恍神 07/12 14:24
→ sechan: 對於喜歡ACG的人來說 最逼真寫實=/=最美 07/12 14:25
推 egrlanm: 荒野的畫面以PS4的日式RPG,應該只輸FF了吧! 07/12 17:03
推 sechan: ff15偏寫實,我反而不喜歡 07/12 17:41
→ sechan: 有些2次元的光影色彩是不會出現在現實世界的 07/12 17:41
推 chogosu: 假面超難玩一直掛點 07/12 18:06
推 ThisisLongID: 個人覺得寫實風比較會有物件數量差異而有時代感落差 07/12 20:31
→ ThisisLongID: 像wow到現在來看還是覺得就是平衡很棒的美術畫面 07/12 20:32
-- 推 kuter: 單位是什麼 0.0? 02/06 23:21
推 Alberto: 百萬吧 02/06 23:21
→ kashiwa27: 公斤 02/06 23:21
→ nightmarish: 單位是millions,銷量是全球版本 02/06 23:21
→ nightmarish: 中文版尚未包含喔,因為曠野之息6.7是任天堂財務報告 02/06 23:22
→ msun: 中文版應該不到0.1啦 沒太大差別 02/06 23:27
→ labiron: 荒野應該算WiiU時代的 看看那精美的平板QQ 02/06 23:28
→ nightmarish: 但加入繁中、簡中、韓文版,感覺曠野有望擠上歷代#2 02/06 23:29
推 colchi: 簡中的市場應該不小 02/06 23:30
→ nightmarish: 論單一版本,也快超過時之笛的N64銷量了 02/06 23:30
→ labiron: 時之笛有3DS加持 超過曙光比較有指標性 02/06 23:31
→ msun: 簡中的市場可能小到廢到笑啦 02/06 23:35
→ msun: NS荒野在日本有80多萬 台灣+韓國+中国,有日本一半就很強了 02/06 23:39
推 labiron: 可能有啦 因為有不少混在日本XDDD 02/07 00:00
推 Horie: 借問一下薩爾達有專版嗎? 02/07 00:26
推 sendicmimic: 單平台荒野有機會贏時之笛喔,NS繼續熱賣下去的話。 02/07 00:38
推 realion: NS荒野要贏1998時之笛一定沒問題 02/07 00:43
→ Elende: 曙光公主HD怎麼賣這麼少? 02/07 02:22
推 a2935373: 樓上考慮一下平台吧 而且有Wii U的應該很多有Wii 02/07 02:49
→ UC93: 假面一開始就卡關QQ 02/07 03:54
推 yuxds: 看曙光公主HD的銷售量有多低 就知道當初WiiU的銷售多慘烈了 02/07 06:06
推 hasebe: 主要是WiiU客群大多玩過曙光,而且只是HD化銷量有限 02/07 07:26
→ hasebe: 不然單看大作,U上銷量不會差 02/07 07:26
→ marxOO: 那風之律動HD的銷量怎麼說? 02/07 07:35
推 hasebe: 因為玩過風律的人比較少(無誤) 02/07 07:55
→ hasebe: 而且風律有小修正 02/07 07:55
推 hasebe: 曙光時間太近,HD化成效也沒風律明顯 02/07 07:58
推 widec: 荒野的畫面美感 不輸PS4那些寫實風遊戲 02/07 09:20
→ widec: 荒野畫面美到你會去注視背景的風景 想過去爬看看那座山 02/07 09:22
→ widec: 而非只是當它是一個很寫實的風景貼圖 02/07 09:23
→ widec: 求老任把HD的系列統統搬上NS吧 我都沒玩過 02/07 09:24
推 hasebe: 老任算愛惜羽毛,應該不會這樣玩XD 02/07 09:35
→ hasebe: 看VC有沒有機會 02/07 09:36
→ nightmarish: 風律和夢見島有傳聞下次nintendo direct有重製消息 02/07 10:59
→ nightmarish: 我比較期待夢見島,在掌機銷售紀錄上長達多年都是#1 02/07 11:00
→ nightmarish: 夢見島在歐美的討論版上常常有玩家自製畫面被挖出XD 02/07 11:01
推 chinhsi: 曙光沒有GC版銷量 還是那是Wii+GC版? 02/07 14:01
→ ricksimon: TP GC版日本是官方網路商店限定 真的要看只看得到歐美 02/07 14:09
→ ricksimon: 看他表示方式應該是加總吧 02/07 14:10
→ sendicmimic: TP的GC版159萬,Wii版710萬,差不多是合計的數字 02/07 14:35
推 hasebe: 風律太近了,夢見島有機會 02/07 15:31
→ hasebe: 不過夢見島比較適合3DS那個引擎 02/07 15:32
推 Yanpos: 無雙都上ns了,風律也無需大驚小怪 02/07 18:16
推 bestadi: 無雙是猛將傳 闇榮怎麼不可能出 02/07 22:07
-- → eric720613: 不算再販的銷量的話,荒野銷量是系列作第一了 04/26 19:49
→ deathslime: PLAY率10/13 破關率8/10 我其實沒那麼愛啊,怎麼會這樣 04/26 19:53
推 leamaSTC: 實際上從畫面來說 風之律動的HD反而沒兩光公主HD成效那 04/26 19:56
→ leamaSTC: 麼大 04/26 19:56
推 chewie: 時之笛的任天堂主機是市場老大 跟botw 時是老三不太一樣 04/26 19:58
→ chewie: 風律剛出來的反應對卡通風格的疑慮 當時的薩迷想看到的是 04/26 19:59
→ chewie: 成熟寫實風格(也就是後來的曙光) 04/26 20:00
→ chewie: 但其實風律才是繼時之笛之後的重大變革 連引擎設計後來 04/26 20:01
推 leamaSTC: 尼是說N64嗎... 04/26 20:02
→ chewie: 歷代都是以風律引擎為基礎去調整畫面風格 04/26 20:02
推 widec: 好像十年才會重製一次 那天空劍HD要等到2021才會出現嗎 04/26 20:03
→ chewie: 其實我想說的是SFC 打下的群眾基礎XD 04/26 20:04
→ nightmarish: 風律HD銷量比曙光HD好哦,那時美、歐版還有限定套裝 04/26 20:07
→ wcc960: 時之笛的任天堂主機(N64)哪來的市場老大....? 04/26 20:08
→ wcc960: 還有一點是GC發表時用成熟風格zelda做demo(與加農對打) 04/26 20:11
→ wcc960: 自然粉絲會期待延續時之笛風格的新作,導致風律反應微妙 04/26 20:13
→ nightmarish: GC剛發表的畫面Youtube上還有~ 04/26 20:14
推 fordpines: 沒有縮小帽? 04/26 20:23
→ nightmarish: 縮小帽 1.76 04/26 20:27
推 chewie: 啊 我記錯了 時之笛不是首發軟體 抱歉 04/26 21:22
→ chewie: 時之笛的3ds重製賣了400萬 以非重製版本來說botw賣的最好 04/26 21:24
推 theeht: 縮小帽好玩耶 04/26 23:11
推 hasebe: 時之笛說是所有3D ACT始祖也不為過,Z鎖定到現在還是主流 04/26 23:18
推 parker1913: 沒經歷過時之笛 真的好玩嗎 04/26 23:38
→ bibbosb4: 好玩,只要你能接受舊玩法和老畫風的話 04/26 23:41
→ chauliu: 可以把露朵當垃圾到處丟 很好玩 04/26 23:41
→ chauliu: 玩過BOTW回去玩時之笛還在奇怪蜥蜴噴的火怎麼點不起燭台 04/26 23:44
推 naya7415963: 發現天空劍其實沒有很多欸,所以可以期待NS重製嗎XD 04/26 23:44
推 kageo101: 求重製 我的上一個薩爾達是沙漏...超久QQ 04/26 23:44
推 nolimits: 時之笛在音樂和迷宮設計上都屌打荒野之息 04/26 23:44
推 t190015: 縮小帽很棒耶銷量居然那麼差 04/26 23:55
推 tsaenogard: 縮小帽好玩耶,不過我沒買 04/26 23:58
推 HKDW: 縮小帽真的好玩 04/27 01:31
推 wensly123: 說真的,薩爾達做為我心中的神作,銷量比我想像的還低 04/27 01:33
→ wensly123: 有點震驚,尤其日本區 04/27 01:33
→ wensly123: *荒野 04/27 01:33
推 Asbtt: 好強喔!完全電爆! 04/27 09:40
推 hasebe: 時之笛畫面吃不下可以玩曙光,系統算時之笛強化版 04/27 09:42
→ hasebe: 天空劍操作算是變形作了 04/27 09:43
→ matrox323: 時之笛有3DS可以買來玩玩 04/27 11:41
→ matrox323: 3D ACT 始祖不是馬力歐64嗎... 04/27 11:42
推 xxfcxx: 買了3ds時之笛,只覺得這個價格可以買到這麼豐富的遊戲, 04/27 12:03
→ xxfcxx: 太佛心 04/27 12:03
推 ailio: 荒野才是實質第一名吧,時之笛是把3DS算進去才有超過 04/27 12:33
推 hasebe: 薩爾達正式加入鎖定概念,還有假圍毆真輪打 04/27 12:39
→ hasebe: 這兩套理念一直沿用到現在,馬力歐是3D拓荒者XD 04/27 12:40
推 a1b2a3g4h: 天空劍很適合Switch重製 拜託老任出一下 04/27 13:56
推 rockmanx52: N64在美國老二 歐洲當了很長一段時間老大 04/28 01:31
→ a9564208: 只看單主機荒野也太強 04/28 22:40
推 uf1276: 眾神三角神力超好玩 04/29 21:36
※ 編輯: nightmarish (123.195.44.89), 08/14/2018 20:08:51 Tags:
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