自虐翻滾式動作遊戲的始祖是哪部 - Steam
By Ivy
at 2020-11-30T10:56
at 2020-11-30T10:56
Table of Contents
當今高難度動作遊戲越來越普及,甚至快要變成遊戲界顯學
這類遊戲我認為最重要的特色就是透過大量精準的翻滾來迴避攻擊
所以我稱之為翻滾式動作遊戲
另外明顯的特色還有極易死亡、難到靠北的頭目戰、記憶AI出招模式、學習曲線...等等
這類遊戲基本是靠著魂系列(惡魔靈魂、黑暗靈魂1~3、血源詛咒)發揚光大
甚至直接出現一個分類叫Souls-like
數年下來養出的廣大玩家群,使得此類遊戲開枝散葉
仁王、對馬戰鬼、Code Vein、機甲狂潮...等多不勝數
連原本不搞這套的遊戲都開始在續作中加入翻滾動作元素
養不起3D大作的小工作室也推出2D的魂like遊戲
可是讓我最早體驗到此種樂趣的遊戲,其實是魔物獵人
由此可見其實這種翻滾打BOSS、死了再重來的遊戲方式也不是魂系列發明
但魔物獵人之前還有其他作品是用這種方式遊玩的嗎?這個我很好奇
有沒有誰知道這類動作遊戲的始祖是哪一部啊?
--
這類遊戲我認為最重要的特色就是透過大量精準的翻滾來迴避攻擊
所以我稱之為翻滾式動作遊戲
另外明顯的特色還有極易死亡、難到靠北的頭目戰、記憶AI出招模式、學習曲線...等等
這類遊戲基本是靠著魂系列(惡魔靈魂、黑暗靈魂1~3、血源詛咒)發揚光大
甚至直接出現一個分類叫Souls-like
數年下來養出的廣大玩家群,使得此類遊戲開枝散葉
仁王、對馬戰鬼、Code Vein、機甲狂潮...等多不勝數
連原本不搞這套的遊戲都開始在續作中加入翻滾動作元素
養不起3D大作的小工作室也推出2D的魂like遊戲
可是讓我最早體驗到此種樂趣的遊戲,其實是魔物獵人
由此可見其實這種翻滾打BOSS、死了再重來的遊戲方式也不是魂系列發明
但魔物獵人之前還有其他作品是用這種方式遊玩的嗎?這個我很好奇
有沒有誰知道這類動作遊戲的始祖是哪一部啊?
--
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