繞過steam的方法 - Steam
By Zenobia
at 2017-03-21T16:01
at 2017-03-21T16:01
Table of Contents
→ efreet: 的公司像Slitherine、Paradox也都有自家賣店 03/21 14:22
推 hung0724: 之前 KSP 的團隊算過,光是某次 beta 的檔案如果是用自 03/21 14:23
→ hung0724: 己的 server 出去的話,光流量就要十二萬美金。所以最後 03/21 14:23
→ hung0724: 只開放 steam 玩家進行 beta,因為流量算 steam 的 03/21 14:24
這件事印象超深刻,因為在這之前也想說STEAM抽真兇XD
事件緣起是遊戲要經歷一次大改版,之前在板上提過把遊戲引擎重寫成多核心
雖然有內部測試,但還是要用一次大的外部測試來抓BUG
KSP的公司自己本身就有架構網頁跟本身的伺服器來販賣遊戲
但是他們算一算這個Open beta測試...每個人都需要重新下載一份遊戲(新引擎新架構)
對他們公司的伺服器來說撐不住,對他們跟電信商購買的流量來說...
就像上面推文說的預估12萬美金的網路費XDD (墨西哥的網路商跑掉一大單?
最後只好選擇STEAM當發布測試版本抓BUG的平台
當然就在論壇狂被罵~
例如其它平台的不是人嗎? 跟你們直購還要享受差別待遇!? 老子不玩了!(刪遊戲
以一個賣40美元~終身制~無DLC的遊戲來說
一次OB就要賣3000份遊戲才可以抵銷網路費
以遊戲半年改版一次的速度來看..哪間獨立製作公司要這樣燒錢XD
他們在論壇講出這些遊戲幕後經營公司的難處後,抱怨Steam only的就小聲了
Money Talks~
--
Tags:
Steam
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at 2017-03-22T17:40
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