神魔,該何去何從? - 神魔之塔

By Lucy
at 2020-12-24T01:17
at 2020-12-24T01:17
Table of Contents
雖然我覺得在這抱怨一點用都沒有
不過我是想了一些建議啦 幻想一下
首先我們要認清一個事實
就是轉珠玩法做到現在 已經是極限 走到死胡同了
要兼顧遊戲性與獲利 在目前的玩法中已經沒辦法了
建議可借鏡現在的人氣手遊 在保持核心價值下 加入新玩法
1.遊戲分伺服器 分公會 來個公會衝榜 跨服衝榜 藉由競爭性促使玩家掏錢
2.公會競爭 劃分有課跟無課 有課的人就是強卡多
來個公會互打 每個公會選10個人 個一張卡 讓人家來打 然後官方設計專屬守關技能 沒
排到的盟友就可用卡片加強守關的王
這樣有課有用功的公會自然強
舊有玩法不變 新增掏錢模式 是這遊戲未來吧
--
不過我是想了一些建議啦 幻想一下
首先我們要認清一個事實
就是轉珠玩法做到現在 已經是極限 走到死胡同了
要兼顧遊戲性與獲利 在目前的玩法中已經沒辦法了
建議可借鏡現在的人氣手遊 在保持核心價值下 加入新玩法
1.遊戲分伺服器 分公會 來個公會衝榜 跨服衝榜 藉由競爭性促使玩家掏錢
2.公會競爭 劃分有課跟無課 有課的人就是強卡多
來個公會互打 每個公會選10個人 個一張卡 讓人家來打 然後官方設計專屬守關技能 沒
排到的盟友就可用卡片加強守關的王
這樣有課有用功的公會自然強
舊有玩法不變 新增掏錢模式 是這遊戲未來吧
--
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神魔之塔
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