OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1501 MHz with 1022MB RAM
Video: MSI RADEON 9550 (6458)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
一點進去遊戲就出現這些訊息...
救命..我真的好想玩="=
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CPU: AuthenticAMD PentiumPro-class processor @ 1501 MHz with 1022MB RAM
Video: MSI RADEON 9550 (6458)
GetRenderTarget failed(D3DERR_INVALIDCALL).
History: FD3DRenderInterface::GetRenderTarget <- SetParticleMaterial::Refraction <- FD3DRenderInterface::SetParticleMaterial <- FD3DRenderInterface::SetMaterial <- USpriteEmitter::RenderParticles <- AEmitter::Render <- FDynamicActor::Render <- RefractionRender <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
一點進去遊戲就出現這些訊息...
救命..我真的好想玩="=
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