現在的IV算法似乎不太合理? - PokemonGO
By Donna
at 2017-09-03T11:15
at 2017-09-03T11:15
Table of Contents
一直覺得IV算法很怪,單純的就是「(攻+防+體)/45」。
不過從CP公式來看,攻擊的權重比防跟體還要高啊,所以也常出現CP較高但IV較低的情形
。
尤其現在的團體戰有限時,實戰上攻擊確實也明顯比"單一"防禦或血量來的重要。
為什麼IV不設定成「(2*攻+防+體)/60」或者「[(攻^2*防*體)^0.25]/15」呢?
雖然不是完美,沒辦法反映基礎值的影響,但總比現在的公式要好吧?
懇請解惑。
--
不過從CP公式來看,攻擊的權重比防跟體還要高啊,所以也常出現CP較高但IV較低的情形
。
尤其現在的團體戰有限時,實戰上攻擊確實也明顯比"單一"防禦或血量來的重要。
為什麼IV不設定成「(2*攻+防+體)/60」或者「[(攻^2*防*體)^0.25]/15」呢?
雖然不是完美,沒辦法反映基礎值的影響,但總比現在的公式要好吧?
懇請解惑。
--
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