Dear Blizzard:
I've played Hearthstone since BETA and I love this game very much,
but sadly, the more gaming experience, the less joy I have.
I think the main cause is Hunter, as known as Huntard recently.
Its hero skill, which deals two damage to the hero regardless of
any Taunt on the board is outrageous and unacceptable.
Playing against hunters, they're always on top of the game from
the beginning to the end. That's totally fine because deep inside,
we know that sooner or later we will prevail on the board ( Really? ),
but taking INEVITABLE damage when we are busy doing that is not
quiet pleasant, even upset. I'm OK with the efforts didn't pay off,
but the frequency of it is too high that I can't take it any longer.
I strongly recommend that the hunter's hero skill should be adjusted.
Regarding of WOW's hunter, steady shot is a way to boost the regain of focus.
Here's my thought,
Steady Shot : dealing one damage to the hero. When activating it twice,
the card you draw next turn spend one less mana. Hope you guys like it
and thanks for your reading.
---------------------------------------------------------------
這是我初步想好要寄去的信 英文久久沒用 生疏頗多
如果有什麼語意不通順的地方 煩請各位指正 3Q
如果沒什麼問題的話明早就會寄出去 之後如果有回信會再PO上來
--
I've played Hearthstone since BETA and I love this game very much,
but sadly, the more gaming experience, the less joy I have.
I think the main cause is Hunter, as known as Huntard recently.
Its hero skill, which deals two damage to the hero regardless of
any Taunt on the board is outrageous and unacceptable.
Playing against hunters, they're always on top of the game from
the beginning to the end. That's totally fine because deep inside,
we know that sooner or later we will prevail on the board ( Really? ),
but taking INEVITABLE damage when we are busy doing that is not
quiet pleasant, even upset. I'm OK with the efforts didn't pay off,
but the frequency of it is too high that I can't take it any longer.
I strongly recommend that the hunter's hero skill should be adjusted.
Regarding of WOW's hunter, steady shot is a way to boost the regain of focus.
Here's my thought,
Steady Shot : dealing one damage to the hero. When activating it twice,
the card you draw next turn spend one less mana. Hope you guys like it
and thanks for your reading.
---------------------------------------------------------------
這是我初步想好要寄去的信 英文久久沒用 生疏頗多
如果有什麼語意不通順的地方 煩請各位指正 3Q
如果沒什麼問題的話明早就會寄出去 之後如果有回信會再PO上來
--
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