為什麼UBI的遊戲感覺創意度比較低??? - PS
By Skylar DavisLinda
at 2015-12-06T10:55
at 2015-12-06T10:55
Table of Contents
雖然我只玩過刺客教條全系列 看門狗
不過有個感覺就是 UBI相較其他公司好像創意度會比較低
就是會一再用重複的老梗
(當然有例外 ex刺客2的劇情、刺客4的海戰等等)
而且像大革命那種歐美泡沫劇的老梗似乎很不該出現
我第一次玩的時候真的嚇到..
至於最損遊戲性的部分 則是破碎不連貫的支線
ex看門狗接支線就是主角碎碎念毫無劇情
即使是梟雄也沒好到哪去 套了一些歷史人物但劇情還是不強...
你看人家巫師是怎麼安排支線的好嗎= =
想說UBI的資金和規模應該都強過[巫師](至少1代是資金有限的團隊)吧
後來我不知在哪裡讀到一篇文章就是
UBI的成員有很大部分是建教合作 很勇於給新人空間
但不是剛從學校出來的畢業生年輕人都很有創意嗎???書呆子比較多的關係??
我個人覺得UBI優點是操作性還不錯(和GTA比起來)
但GTA光是劇本和遊戲性可玩度根本就是神級了
你在玩GTA的同時能感覺到製作團隊他們玩樂惡搞的特質
但刺客教條(雖然是走嚴肅的歷史路線)就是一個字: 硬!!
劇情本身很硬 故事轉折也很硬 然後台詞又很省字 動畫也很省秒
好像一閃神就不知道接下來在幹嘛
我想我也是愛之深責之切
因為真的蠻愛刺客教條2的
每一次出新代我都會想說這次應該會改頭換面
但沒有= =
UBI到底出了什麼問題?
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