死亡擱淺全破後的惆悵感(無雷) - PS
By Audriana
at 2019-12-07T13:15
at 2019-12-07T13:15
Table of Contents
先聊一下個人心得
遊戲難度簡單,時間約55個小時全破
中間有一大段時間都在蓋公路,拉滑索
除了第三章刻意去衝5星以外
中後期都是隨性玩
以我的體驗流程來說:
開局驚奇—沈浸投入—拼命建設—衝刺主線
其中衝刺主線這一部分的體驗我是最不滿意的
(不滿意不代表差勁,純粹是我個人感受)
主因出在某些角色的動機與邏輯讓我難以理解
導致後期我頻頻出戲
但即使如此全破後迎來的結局
卻也讓我差點落下男兒淚
主要是除了對某個角色的愛以外
還有回想到整個遊戲中滿滿的苦難與折磨
很想對山姆說「你辛苦了,謝謝你一路陪伴」
也想對自己說「我辛苦了,有撐下來太好了」
更想對線上其他付出建設的玩家說「大家辛苦了,有你們的建設與鼓勵(讚)我們才能完成這個旅程」
全破進入到自由探索模式後,我放下手把
想從山姆這個角色中引退一陣子
但奇怪的是心中卻有一股惆悵開始滋生
惆悵到經過一週了
我還沒辦法讓自己進到其他遊戲世界中
我嘗試回去玩巫師3、魔物等等之前很瘋的遊戲
卻還是思念著按下觸控板時,來自遠方的回應
小弟的遊戲經歷也超過20年了
這種惆悵卻未曾發生過
最近一次很有感的遊戲是戰神4
但那次的破關心情是很澎湃飽滿的
我不禁思索到底死亡擱淺帶給了我什麼樣的體驗
遊戲過程中惡意的地形與枯燥的戰鬥
始終是我一直想避開的元素
但更讓我回味的卻是在強烈的孤獨感中
來自另一個世界的玩家遞出的橄欖枝
這總是讓我感謝不已,進而瘋狂按讚
然後想要回饋給其他玩家的心情便油然而生
所以我在想,或許我的惆悵應該是來自於
「無法從其他遊戲中獲得的回饋感」所導致
我在這邊想跟大家聊的是
你們在破關後有同樣的惆悵嗎?
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Sent from JPTT on my iPhone
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