極客灣 DLSS/NIS/FSR 解析 - Steam
By Puput
at 2022-02-19T18:43
at 2022-02-19T18:43
Table of Contents
https://www.youtube.com/watch?v=QN3SAxTSt94
最近NV更新驅動新增NIS的銳化功能(其實這功能以前就有了,只是NV沒正名),
NIS同樣是免費且開源
AMD的FSR要比較的是NV的NIS,兩者才是渲染方式相近的技術
DLSS是運用TENSOR核心才能達到的,看影片就知道效果和銳化差很多,
很可惜PS5和XSX都沒戲,或許以後次世代NS有機會?
影片中也有用PC版地平線期待黎明來比較,DLSS才是物體邊緣閃爍的救星,
剛發售的PS獨佔地平線西域禁地如果有DLSS根本不用忍受邊緣閃爍的痛苦,
只能等以後PC版了,可惜啊
--
最近NV更新驅動新增NIS的銳化功能(其實這功能以前就有了,只是NV沒正名),
NIS同樣是免費且開源
AMD的FSR要比較的是NV的NIS,兩者才是渲染方式相近的技術
DLSS是運用TENSOR核心才能達到的,看影片就知道效果和銳化差很多,
很可惜PS5和XSX都沒戲,或許以後次世代NS有機會?
影片中也有用PC版地平線期待黎明來比較,DLSS才是物體邊緣閃爍的救星,
剛發售的PS獨佔地平線西域禁地如果有DLSS根本不用忍受邊緣閃爍的痛苦,
只能等以後PC版了,可惜啊
--
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