有關積分中離 - 線上
By Harry
at 2016-06-29T14:08
at 2016-06-29T14:08
Table of Contents
SOURCE: http://blizz.ly/291w53L
我想藉這個機會簡單介紹中離系統
為什麼會有這個系統,以及他的運作方式
當我們判斷有人在遊戲開始30秒內就已經離開, (原文沒有明確指出遊戲開始是從開門就算還是選角時就算) 這場比賽就會失效,且會在30秒後自動關閉。
離開的那位玩家會同時收到一個敗場、和中離懲罰,而其他玩家則什麼懲罰都沒有。
而在30秒過後,如果我們判斷有玩家中離,我們會開始1分鐘倒數計時,這是讓中離的玩家有機會能回到遊戲。如果玩家沒有回到遊戲,他的隊友可以基於現在的情況,選擇要不要也離開遊戲。因為這個原因離開遊戲的玩家,會有敗場但不會有中離懲罰。
為什麼還會有敗場?這怎麼會公平?遺憾的是,另外一個方式可能會更糟。我們不想製造「快輸的玩家想辦法以任何方式讓自己的隊友中離」的情況。
移除這些「戰術性中離」,同時代表更多對戰能夠正常結束。當有人離開時,鬥陣就會變得沒那麼好玩。
為了更加進一步減少玩家中離,積分的中離懲罰機制和快速對戰不一樣。不僅僅是減少經驗值的獲得,玩家會被積分賽禁賽。隨著中離次數增加,禁賽時間也會延長,最終會被禁賽整個賽季。禁賽玩家也將不能獲得賽季結束時的任何獎勵。
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