有關戰鬥時間 - TRPG
By Andy
at 2010-04-19T19:23
at 2010-04-19T19:23
Table of Contents
人的精神集中力基本上是有其極限所在,當我們在同一個相似的橋段耗時太久時,
會讓人覺得厭煩、失望、痛苦、抓狂、想逃跑。就像涼宮春日漫無止境的八月.. ..
。 大貓你是萌長門的嗎?
因此在下想請問的是,以非戰鬥主軸的D&D3.x冒險團而言,諸位(特別是玩家)會希
望現場團/MSN團單場戰鬥進行多久是比較能接受的時間?
另外,D&D4的戰鬥變化性較大,在現場團時我可以感覺到較不會令玩家陷入沉悶,
想請問在MSN團是否也是如此?
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By Odelette
at 2010-04-23T18:48
at 2010-04-23T18:48
By Dinah
at 2010-04-23T19:57
at 2010-04-23T19:57
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at 2010-04-26T20:52
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at 2010-04-28T03:32
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at 2010-04-29T18:31
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By Tristan Cohan
at 2010-04-30T21:06
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at 2010-05-02T00:15
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at 2010-05-03T23:10
at 2010-05-03T23:10
By Tristan Cohan
at 2010-05-06T23:00
at 2010-05-06T23:00
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