最大掉落物/最高效率 刷週回? - 手遊
By Daniel
at 2020-01-05T22:49
at 2020-01-05T22:49
Table of Contents
活動中常常會給傷害加成禮裝,
可以讓單體/群體輸出提高一大檔次,
在刷關的時候就很方便。
活動中也會有禮裝讓掉落物得到提升,
但裝多了可能會隊伍的搭配性變很差,
甚至可能會弄到翻船,
可是長久打下來可以提早畢業,
幫你省下好幾顆金蘋果。
剛剛看到有人在問 S/L 的事情,
最近也是盡量地提升掉落物,
常常在躲暴擊時用 S/L 來躲開,
幾場下來就很傷精神力。
舉一個讓自己把 FQ 搞成玩高難的例子,
https://i.imgur.com/fZ2ePYc.jpg
滿滿的茶茶日輪,
去挑戰文明開化;
明明拿個滿破壬生狼就可以讓沖田打得很輕鬆,
偏偏硬要這樣試試看,
結果就被打成要用令咒開寶具的狀態:
https://i.imgur.com/O4WRW1O.jpg
這樣的狀態,看起來覺得他死定了,
結果竟然還殘血一點點,
幸好後來打掉了....
比我面對高難土方還痛苦兩三倍。
極大化追求掉落物效率
造成玩遊戲品質大幅下降,
似乎也不是好事,
所以我會抓一個取捨點,
讓掉落物盡可能提升,
但刷關盡量以穩定且控制在10回合以下解決。
不知道大家比較傾向哪種方式呢?
追求最高效率 3T 刷關,
還是掉落物加成 擺好擺滿?
--
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手遊
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