暴雪在過去三年中損失了29%的玩家群體 - WOW
By Odelette
at 2021-05-16T16:17
at 2021-05-16T16:17
Table of Contents
老話重談
WOW用分數 用大秘 可以綁住一些膠著度高的玩家
不可否認
但是對休閒玩家要的根本就不是那些
很多玩家要玩遊戲只是要輕度體驗
輕度體驗要素就是要舒服地遊玩
包含伺服器穩定 連線穩定 遊玩過程穩定
我覺得這個放在台服就是死
直接勸退一堆人
再來就是版本問題
WOW號稱九個版本 但是版本間好的東西不銜接
這也是詬病
他就是想讓你把人都踢去最新版本
但是當最新版本要是很無聊時
人們不能在本來有的地方找樂趣
結果好像九個版本很厲害 但是拆開來看當下版本 內容就是乏善可陳
結果就很容易導致新的進不來 老的一直走
暴雪教你玩遊戲
暴雪還把你遊玩成果給剝奪
一次 兩次 三次
自然而然人們對農在這款遊戲就完全沒有樂趣可言
因為改版後就被剝奪
就問你遊戲公司好了
請問人人有雷龍對你遊戲公司有什麼影響?
假設我不把雷龍這類坐騎弄到超貴
你只要每天解個每日 半年就給你雷龍 (舉例啦)
那是不是對想拿這種功能性坐騎的人 稍微有點目標?
但是當這個目標超過人們預期和可能可以努力時
人們就直接放棄 進而離開
神兵也是 歸零就是蠢機制 你可以用任何理由讓他不能使用
然後在次版本末期 用條件式的方式讓人在版本最後末期可以使用
好比什麼力量解放之類的
農田 要塞 安官桌 全部都一樣
特別新版本是垃圾時 連想打發時間的地方都沒有
我至今還是每天都來版上看看文章 看看有沒有新情報 新劇情
但是就是提不起玩的動機
喔 幹 我在3月20幾號才發過類似的文章~"~
可見我怨念多深
--
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