技能簡化 - WOW
By Freda
at 2014-10-22T00:37
at 2014-10-22T00:37
Table of Contents
6.0似乎把各職業技能都簡化了
玩狂戰的我也很有感
不過
角色直昇90等
搞了個平衡德來玩
複雜的要死阿!
而且技能名稱又都爆像的阿!!!!!!
看了憤怒鳥貼的教學影片
才看到影片2,我的腦袋就快炸掉了阿!
感覺輸出幾乎沒有迴圈阿
都要看"效果觸發"來決定各種迴圈
甚至有的技能觸發效果後會"增長持續時間(打亂迴圈)"
或是傷害改成aoe~
然後還要考慮日月條
總的來說
看到現在總覺得平衡德如果要打出"極限"傷害
迴圈會很複雜阿.......
要考慮各種觸發的增益效果
再考慮增益效果是哪方面(傷害增加\時間增加\單體變範圍)
然後再看日月條到哪了
還有個技能可以鎖定日月條
又要看情況開,開了之後又要用不同的迴圈輸出(月日擇一)
平衡德真的這麼複雜嗎?
有沒有一些簡單易懂的QQ
--
玩狂戰的我也很有感
不過
角色直昇90等
搞了個平衡德來玩
複雜的要死阿!
而且技能名稱又都爆像的阿!!!!!!
看了憤怒鳥貼的教學影片
才看到影片2,我的腦袋就快炸掉了阿!
感覺輸出幾乎沒有迴圈阿
都要看"效果觸發"來決定各種迴圈
甚至有的技能觸發效果後會"增長持續時間(打亂迴圈)"
或是傷害改成aoe~
然後還要考慮日月條
總的來說
看到現在總覺得平衡德如果要打出"極限"傷害
迴圈會很複雜阿.......
要考慮各種觸發的增益效果
再考慮增益效果是哪方面(傷害增加\時間增加\單體變範圍)
然後再看日月條到哪了
還有個技能可以鎖定日月條
又要看情況開,開了之後又要用不同的迴圈輸出(月日擇一)
平衡德真的這麼複雜嗎?
有沒有一些簡單易懂的QQ
--
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