愛瘋 FF2 MP值 - Final Fantasy
By Hardy
at 2010-10-31T22:07
at 2010-10-31T22:07
Table of Contents
來懷舊一下,ff2我大約是國小時接觸的,在我的理解中,
135是玩職業綀技能,246是著重劇情與個人特色,當然不是
絕對這樣分,但可以發現製作風格是很不一樣的.
2代的劇情相較於前作是比較有人味,更特別的就是這個升
級系統,比較可惜的是,我一直覺得戰鬥中猛k自己,達到綀
hp或熟練度是很彆扭怪異的一件事,而且初期一下子就可以
綀到很強,以至於打怪像切絲一樣,如果往後有要重製,還真
希望有個選項,讓玩家可以選擇打怪有經驗值的升級模式.
話說,有沒有人是從頭到尾不刻意綀功(打自己),正常打怪
升能力到破關的?
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Tags:
角色扮演
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