"很棒"的實境密室遊戲如何定義?--先分類吧 - 密室逃脫
By Rosalind
at 2016-09-26T08:45
at 2016-09-26T08:45
Table of Contents
因為所以(看下方)
有甚麼實境密室的"要素"是可以用來評價or分類的呢?
主軸(推理型,解謎型,闖關型,積分型,對抗型...)/
謎題(邏輯型,聯想型,歸納型,計算型,數數型...)/ 場景(裝潢,布置...)/
體力需求(走,趴,攀爬,柔軟度,耐力,持續力,平衡感,爆發力...)/
機關(合作型,操作型,記時型,重力型,電力型...)/
遊戲時間長度(15分鐘內,1~2小時,3~6小時,跨日住宿,無限時間自由行...)/
單人價格(200以下,300~500,600~800,900~1500,1600up...)/
人員(場前說明,場中輔助,場後解說...)
希望能先擬定一個大致的標準。
讓以後的新人進來能先判斷自己到底想問甚麼樣的密室。(這個才是重點)
其實只是看到一個月內有不只一次po文都只說人數地點然後就問推薦甚麼
而感到"這樣不行"罷了
===========================以上都是追加分隔線==============================
從開始玩解謎逃脫應該超過四年了
因為啟蒙的是日本移植的真實逃脫,
所以我對於逃脫的"實境"不會很在乎,獅子也說過"想像力是你的超能力"
如果覺得故事有不完整的地方,把可用的線索當基礎自己拉線織布補上就好。
如果覺得場景鳥鳥的,用選擇性不看加腦捕美化就好。
也不是說不注重,就是從最初的經驗中我在某部分注定了看不清楚(例如人的臉,欸?)
===========================以上都是廢話分隔線==============================
托大家內心其實都渴望著玩遊戲的福,實境/密室/解謎/推理遊戲在臺灣看來是
發展得越來越興盛了。
由於這裡是真實逃脫版,提出的活動的限制上絕對要有
1. 人要真實的去參加,女王的密室這種電視節目就讓它隨風而逝吧
2. 要有動腦的,所以別提泡泡足球
3. 要有故事基礎,別寫可以重複玩的桌遊
想問大家有沒有興趣來辦個投票? 來推文提個名?
(晚上睡不著寫的,現在po出來)
--
Tags:
密室逃脫
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