幻影沙塵移植者問下款初代XB遊戲移植需求 - XBOX

By Yedda
at 2017-06-02T19:10
at 2017-06-02T19:10
Table of Contents
負責將幻影沙塵從初代XBOX移植到X1/Win10的遊戲開發商Code Mystics
在推特推特上詢問網友,他們該向微軟提出哪一款初代Xbox遊戲的移植請求
https://twitter.com/CodeMystics/status/870437311661481984
So which OG Xbox title should we ask Microsoft for the chance to work on
next? :)
---
推特上回覆最多的竟然是從沒在美國推出過的鋼鐵蒼狼XD
除此之外還有飛龍騎士Orta、JSRF... 通通不是微軟的遊戲
NeoGAF上也有討論
http://www.neogaf.com/forum/showthread.php?t=1384254
也很多人提御伽系列、忍外黑之章
---
另外值得一提,有人談到本次移植幻影沙塵的困難之處(微軟已經說手上沒原始碼了)
Let me add that Code Mystics (the development team) are absolute ninjas. This
was a 2004 4:3 game. They cracked open and rewrote the renderer, fixed the
culling (making the screen display 16x9 is only the first part of the issue),
added LIVE support, enabled easy balance tuning, got cross-play working,
re-enabled hundreds of custom shaders and VFX (DX8 to DX11 is not a fun
conversion, I've learned), made UI changes, and got the framerate to a
massively stable 30 FPS on any machine / platform, all while not being able
to truly modify the game at its core. That is a feat. Likely you have to be
in development to appreciate that, but it's not easy work.
破解遊戲,重寫渲染器,並在16:9比例上補上原本4:3不顯示的那兩邊,
增加X1的Live支援,卡片資料雲端化,好容易調整遊戲平衡,實作跨平台連線,
重新讓數百種DX8時代的shader與特效啟用(DX8轉DX11不是件簡單的事)
改變UI配合16:9,讓所支援的機器/平台都能運行穩定的30fps。
而這一切的作為都不能去動到遊戲核心。
--
Tags:
XBOX
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