巫醫2.4+賽季5 最新改動搶先看(持續更新) - 暗黑破壞神

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這篇持續更新,
有補上D大模擬機體...
搞到4.7兆就是一種某版野蠻人護腕的存在啊(翻桌)。



詳細上色+圖文並茂版請見叢林隨筆:
http://witchdoctorweisuo.blogspot.tw/2015/11/245.html


----------正文開始-------------


大家好我是猥瑣,
這就迅速挖掘來第一手消息啦~

引用連結:
官網2.4+賽季5改動總覽
http://tw.battle.net/d3/zh/blog/19941044/
reddit詳細清單
https://www.reddit.com/r/Diablo/comments/3rug1z/patch_24_new_items_bonuses_pics/
凱恩之角三軸暴雪現場第一手文章
http://bbs.d.163.com/forum.php?mod=viewthread&tid=173244646
凱恩之角套裝改動消息
http://bbs.d.163.com/forum.php?mod=viewthread&tid=173244648
暴雪圖片檔
http://imgur.com/a/71V6e
Diablofans(11/11 UPDATE)
http://www.diablofans.com/news/48574-ptr-patch-2-4-datamined






巫醫部分改動:


套裝部分:

1. Jade set(玉魂師的戰甲)
2p: Haunt deals damage worth of 120 seconds if the target is already Haunted.
當蝕魂命中已受到其效果影響的敵人時,會立刻造成相當於 120 秒的蝕魂傷害值

4p: Soul Harvest gains the effect of every Rune; reduce Cooldowns by 1 second every time you cast Sould Harvest or Locust.
魂靈收割獲得所有符文的效果 使用蝕魂及蝗蟲時魂靈收割冷卻時間減少1秒

6p: When you cast Soul Harvest, consume all DoTs and deal 300 seconds worth of their damage.
魂靈收割會吸收你對敵人造成的持續傷害效果,立即對其造成該效果相當於300秒的傷害

點評:果然暴雪工程師很喜歡這種野蠻的加零舉動,毫無意外,就是傷害%加顆零了事,未來或許玉魂可轉行團隊點炮角色。



2. Endless Walk 無盡行旅(玫瑰旅人兩件項鍊戒指套裝)
While moving, damage taken is reduced by up to 50%
移動中受到的傷害最多減少50%
While standing still, damage dealt is increased by up to 100%
站定時造成的傷害最多增加100%
You gain and lose stacks as you transition between moving and standing still.

點評:很清楚這套鏈戒重做想各種法子取代掉目前的綠對戒跟獄火的平衡,不過這效果...仍有待開發。



3. Legacy of Nightmares夢魘者的遺禮(哀嚎無畏兩件戒指套裝)
2 pieces: While this is your only Item Set bonus every Ancient item you have equipped increases your damage dealt by 800% and reduces your damage taken by 4%. (reworked from bonus gold and magic find)
兩件效果,除此套裝外多一件遠古傳奇增傷800%並減傷4%。

點評:
這是本次巫醫最有趣的改動,
走向未來散裝套專用,
像是寵物流或吹箭都可以期望崛起或重新配置了。

模擬機體如下
http://www.d3planner.com/112265625
DPS在未算入套戒前是449億,
算入套戒後為4.7兆
下一個patch肯定是吹簫的世界。



4.Manajuma's Way馬那祖瑪之道
2 pieces: Speed as a chicken is increased by an additional 400% (up from 200%).
跑速上提自200%至400%

點評:刀雞套跑更快啦!



5.Spirit of Arachyr厄拉齊爾套裝
4 pieces: Effect gained after Toad of Hugeness licks an enemy (reworked from finishing his meal).
四件效果改動取消大蟾吞吐動作。


點評:終於取消吞怪了,巨大降低團隊負面影響。






傳奇部分:


深淵魔物
將“ 20拾取範圍 ”改動為可魔方橙字詞綴。

點評:終於可以抽取啦!



2.Lakumba's Ornament
巫醫收割技能專屬護腕,每層收割減傷5%

點評:玉魂套就缺專屬護腕,這不就來了,嗯?



3.Ring of Emptiness
虛無魔戒
對同時受蝕魂和蟲群影響的敵人造成傷害提高100%

點評:很高機會是玉魂套裝的選擇之一,觀望。



4.Voo's Juicer(原:Kill 殺滅)
靈魂彈幕單手祭祀刀
靈魂彈幕技能傷害+使用靈魂彈幕時擁有魅惑幽魂符文。

點評:靈魂彈幕這技能傷害與消耗的比例配置依舊是巨大問題,期待未來實測了。



5.Mantle of Channeling
施展旋風斬 連射 掃射 暴風奔襲 火蝙蝠 秘法奔流 裂光波 冰霜射線時增加20~25%傷害及25%減傷

點評:如果這是那個"傳說中2.2版的超強護肩",那實在是太...嗯,還是讓我們繼續等PTR實測這些傳奇整合後,再下定論吧。



6.巫醫未知新咒物:Vile Hive
邪物之巢
蟲群獲得惡性蟲群符文,並且造成傷害提升50%前後。

點評:儘管特效或許跟蟲杖重疊,又無論在DOT上實際傷害怎麼計算,多一個咒物塑形選擇絕對是好事,看看那可愛的貓咪為我們大神教帶來多少人氣。



7.Staff of Chiroptera Staff: 雙手杖
Firebats attacks 100% faster and costs 75% less Mana.
火蝙蝠攻速+100%並減少75%耗魔。



8.Mordullu's Promise, Axe: 單手斧
Firebomb generates 100 - 125 Mana.
火焰炸彈可恢復100-125法力。







技能部分:



1.Spirit Vessel 魂靈歸體
No longer reduces the cooldown of Horrify, Spirit Walk and Soul Harvest by 2 seconds. (new) > (skills received buffs to compensate for this nerf)
取消懼靈、靈行和收割CD時間減少兩秒的效果,改成技能吃Buff以彌補這效果的損失。



2.Haunt 蝕魂
Draining Spirit : Now deals Physical damage. (new)
新增物理元素蝕魂,將取魄之靈置換成物理元素傷。



3.Grasp of the Dead 亡者之握
Rain of Corpses : Deals 420% weapon damage as Physical over 3 seconds (down from 8) to nearby enemies.
天降屍雨符文持續時間從8秒改成3秒。



4.Hex 妖術
Toad of Hugeness : Now also slows enemies that are swallowed by the toad and spit back. (new)
被龐然大蟾吞吐後的怪物會被緩速。



5.Soul Harvest靈魂收割
Cooldown: 12 seconds (down from 15).
冷卻時間從15秒改成12秒。

Languish : Increase your Armor by 10% per harvested enemy (reworked from 30% static).
魂魄凋零符文的護甲從固定30%改成每收割一個敵人得到10%護甲。

Vengeful Spirit : Harvested enemies take 640% weapon damage (up from 630%).
復仇怨靈符文傷害從630%改成640%。



6.Locust Swarm 召喚蟲群
Diseased Swarm : Enemies killed while affected by Locust Swarm leave behind a cloud of locusts that deal 750% (up from 75%) weapon damage as Poison over 3 seconds.
疫病蟲群將3秒75%傷害上提至3秒750%傷害。



7.Spirit Barrage靈魂彈幕
Spirit bolts deal a total of 600% weapon damage (up from 425%).
靈魂彈幕傷害從425%上提至600%

Phlebotomize : Gains 6437 Life each time Spirit Barrage hits. (reworked from having a chance to charming targets)
魅惑幽魂符文效果重製,取消魅惑效果改成固定擊中回復6437。

Manitou : Spectre deals 6000% weapon damage (up from 2900%) as Cold over 20 seconds.
凌空幽魂傷害自2900%上修至6000%。



8.Horrify 懼靈
Cooldown: 10 seconds (down from 12).
冷卻時間從12秒下修至10秒。

Frightening Aspect : Gain 50% (up from 35%) additional Armor for 8 seconds after casting Horrify.
恐懼化身符文的恐懼每隻怪物的護甲自35%上提至50%。



9.Mass Confusion群體混亂
Paranoia : Enemies in the area of Mass Confusion take 30% additional damage (up from 20%) for 12 seconds.
錯亂妄想符文12秒debuff自20%提升至30%。



10.Spirit Walk靈行術
Cooldown: 10 seconds (down from 12).
冷卻時間自12秒降至10秒。

Severance : Increase your movement speed by an additional 100% while in spirit form. (reworked from dealing damage while in Spirit Form)
靈肉分離符文重製,取消傷害改成增加跑速100%。

Healing Journey : Gain 15% (up from 14%) of your maximum Life when you activate Spirit Walk.
治癒之旅符文將回血14%上提至15%。



11.Wall of Death死亡之壁
Deal 1200% (up from 1000%) weapon damage as Physical over 6 seconds.
將6秒傷害自1000%物理傷害提升至1200%物理傷害。

Surrounded by Death : Raise a circle of zombies from the ground that traps and attacks nearby enemies for 1250% weapon damage (up from 1000%) over 5 seconds (up from 4).
死亡障壁符文自4秒1000%傷害改成5秒1250%傷害。






以上就是巫醫部分最新更新消息,
猥瑣持續挖掘ing,
敬請期待~


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All Comments

Frederic avatarFrederic2015-11-17
死亡蔓延持續時間有更動到3600秒
Vanessa avatarVanessa2015-11-18
那個新咒物很醜 和睪丸沒啥兩樣...別汙辱了貓咪XDDD
Liam avatarLiam2015-11-20
應該是為了配合新玉魂吧,死亡蔓延本來只有5分鍾
Ina avatarIna2015-11-21
只有吹簫有搞頭嗎? 蜘蛛套看起來一樣不強
雖然我覺得蜘蛛套很有特色 真寵流可惜了
Wallis avatarWallis2015-11-22
其實我覺得散裝推熊死神流應該也有看頭
Olive avatarOlive2015-11-22
散裝死神就可以搭配寵手+寵頭將死神分身發揮到極限
Irma avatarIrma2015-11-24
下班後來測試看看,搞不好還比吹箭還強
Poppy avatarPoppy2015-11-26
好期待寵物流 都忘了有哪些散裝可以搭配
Agnes avatarAgnes2015-11-30
目前只留上面說的寵頭 寵手
Thomas avatarThomas2015-12-05
JohnYang的推特說 火炸彈回法可以讓深淵褲作用了
蟾蜍回法也可以
Oliver avatarOliver2015-12-09
~~~~~~~~~~這裡是指新傳奇
Isla avatarIsla2015-12-10
拔組套&奶憎改弱,吹簫WD要怎麼4人大密站樁BOSS戰?
Belly avatarBelly2015-12-14
有問題想請教 疫病蟲群留下來的dot有吃死亡蔓延嗎?
Edith avatarEdith2015-12-17
深淵要大家再回報一下,因為左岸目前實測吹箭不吃
Joseph avatarJoseph2015-12-18
不知道是還沒放進去,還是吹箭就是不吃的BUG
Oliver avatarOliver2015-12-20
然後感謝回報蔓延,我去找一下原文連結,謝啦!
疫病留下來的之前測是不吃的,這版問題很多不確定。
Cara avatarCara2015-12-25
感謝分享~
Xanthe avatarXanthe2015-12-29
蔓延1小時是怎麼回事兒?!!!
Jacob avatarJacob2016-01-01
暴力增傷(類似加零的一種概念)...
Eden avatarEden2016-01-01
靈魂彈幕的消耗 有個被動可以滿魔