對於所謂規則勝利的看法? - 爐石戰記

By Kelly
at 2019-01-03T16:06
at 2019-01-03T16:06
Table of Contents
#1SBHspAT
這是原PO的另一篇文
統一一起來說,規則勝利的牌,並不會導致遊戲被推往只剩間接互動的遊戲
湊齊規則勝利的同時,對手又不是吃素的,當然是把你往死裡打
如何保護住你的英雄頭像苟活到達成條件,有這行為當然還是直接互動的遊戲
真正有問題的是在構築的時候沒在考慮如何加壓場面,只想著解對方的場
這種人組牌才會打一打遇到規則勝利套牌的時候感到無力,沒有遊戲體驗
阿不就廢話,組牌的時候就只想著解場,勝利條件那麼爛,被更好的虐不就應該而已
我就是支持爐石團隊繼續設計規則勝利的牌
如果能多活用聖壇這個新穎的設計,我會更開心
--
這是原PO的另一篇文
統一一起來說,規則勝利的牌,並不會導致遊戲被推往只剩間接互動的遊戲
湊齊規則勝利的同時,對手又不是吃素的,當然是把你往死裡打
如何保護住你的英雄頭像苟活到達成條件,有這行為當然還是直接互動的遊戲
真正有問題的是在構築的時候沒在考慮如何加壓場面,只想著解對方的場
這種人組牌才會打一打遇到規則勝利套牌的時候感到無力,沒有遊戲體驗
阿不就廢話,組牌的時候就只想著解場,勝利條件那麼爛,被更好的虐不就應該而已
我就是支持爐石團隊繼續設計規則勝利的牌
如果能多活用聖壇這個新穎的設計,我會更開心
--
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