對新卡『把舊效果排列組合』會失望嗎 - 爐石戰記
By Enid
at 2022-02-13T14:05
at 2022-02-13T14:05
Table of Contents
從封測開始玩的老玩家,約兩年前退坑,原本打算今年四月回鍋
但這幾天看到新卡釋出後,又想起了我兩年前退坑的主因
新卡設計總是『把舊效果排列組合』後,再畫個新卡面當成新卡推出
效果不乏以下老面孔:
1. 賦予手下+1/+1
2. 召喚有XX的生物
3. 造成X點傷害
4. 抽X張牌
然後再把以上舊效果增加觸發條件或複數效果,變成以下:
1. 賦予手下+1/+1,依敵方手下數量重複施放
2. 召喚有衝刺的2/1幼龍,直到場上全滿
3. 造成3點傷害。榮譽擊殺:發現法術
4. 盛怒與榮譽擊殺:抽一張牌
每次新資料片換環境,總是期待新卡的效果與搭配,可以有不同的遊戲體驗
但設計出的新卡總是舊效果在排列組合,不會覺得老是一成不變很膩嗎
當然目前釋出的新卡不能代表全部,但依我對兩年前爐石的印象
有創新的新卡只佔極少數的部分,也可能這兩年爐石有改善望指教
大家會覺得與其設計一堆舊效果或廢卡,還不如減少新卡數量
提升創意和品質會不會比較好
像是恐怖的奴隸主、召喚石、尤格這種,可以突破固有想法的新設計
即使強度不夠否放我也能接受,只要願意踏出新的一步去挑戰新設計都是好事
--
但這幾天看到新卡釋出後,又想起了我兩年前退坑的主因
新卡設計總是『把舊效果排列組合』後,再畫個新卡面當成新卡推出
效果不乏以下老面孔:
1. 賦予手下+1/+1
2. 召喚有XX的生物
3. 造成X點傷害
4. 抽X張牌
然後再把以上舊效果增加觸發條件或複數效果,變成以下:
1. 賦予手下+1/+1,依敵方手下數量重複施放
2. 召喚有衝刺的2/1幼龍,直到場上全滿
3. 造成3點傷害。榮譽擊殺:發現法術
4. 盛怒與榮譽擊殺:抽一張牌
每次新資料片換環境,總是期待新卡的效果與搭配,可以有不同的遊戲體驗
但設計出的新卡總是舊效果在排列組合,不會覺得老是一成不變很膩嗎
當然目前釋出的新卡不能代表全部,但依我對兩年前爐石的印象
有創新的新卡只佔極少數的部分,也可能這兩年爐石有改善望指教
大家會覺得與其設計一堆舊效果或廢卡,還不如減少新卡數量
提升創意和品質會不會比較好
像是恐怖的奴隸主、召喚石、尤格這種,可以突破固有想法的新設計
即使強度不夠否放我也能接受,只要願意踏出新的一步去挑戰新設計都是好事
--
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