大概得玩多久才能鑑定致富? - 流亡黯道
By Emma
at 2017-09-25T07:58
at 2017-09-25T07:58
Table of Contents
推 gift99t1: 其實實際玩過物理角以後 發現開憎恨灰燼都是面板好看 09/22 15:12
→ gift99t1: 開脆弱迅捷 甚至帶殘虐 打高T都會快上很多 09/22 15:13
該怎麼說呢?
我從遊戲設計者考慮的角度來說好了,不提高點傷的數值,其實只有一個合理的解
釋,那就是他們評估純物理build實際能夠造成的傷害,不會輸給元素傷害build。你
必須考慮帳面上的數值的實際意義。
基本上,因為抗性、減免傷害的機制,如果怪物可以降低更多受到的元素傷害,那
元素傷害帳面數值就會比物理的數值來得高,因為很大一部份不是「有效」的數值。
其實這個聯盟新的輔助石推出後,純物理傷害實際表現並不會太遜色。但是玩家有
些適應過程還需要調整。
比如說,brutility這個純物理的輔助石數值非常高,但是它取消了所有的元素傷害
以及渾沌傷害,因此元素光環、感電這類過去習慣的增傷手段通通沒有效果(中毒也
不行),它在面版看不出來的額外傷害,只有流血這一項。
流血是這版本新的天賦方向,也有專屬的keystone,guardian昇華天賦點了之後,
攻擊100%造成流血,找個高攻速的武器,很快就可以疊滿八層的流血傷害(也就是說
他實際的dps,應該是帳面傷害加上流血傷害)。
另外像我近戰格檔、純物理流血的build,其實還有另外一項帳面看不出來的傷害:
反擊技能,滿格檔時比受傷施放更常發揮效果,不過這還沒有太多人研究該怎麼串。
我很無腦串culling,但應該有更多增加傷害的可能性。
「純物理+流血」、「物理+中毒」這類的內容現在比較少人討論。新傳奇有一把
匕首是物理(maim)+中毒的設計,那把應該也是有些搞頭的,只是還沒有研究宣傳
就是了。
--
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