六週年FQ掉落率提升統計出來了 - 手遊
By Joe
at 2021-08-24T00:30
at 2021-08-24T00:30
Table of Contents
數據來自效率劇場。
鍋蓋(1-5達拉斯)66.4%→74.8%
兇骨(序X-G)63.8%→70.9%
龍牙(1-7埃里都)64.2%→70.7%
灰塵(1-5夏洛特)64.2%→67.5%
愚鎖(1-6死亡荒野)65.6%→68%
毒針(1-7蘆葦原)62.6%→69.1%
髓液(1.5-1新宿站)65.5%→75%
鐵釘(1.5-4丘陵)67.8%→76.3%
火藥(2-1斯摩稜斯克)65.7%→74.1%
小鐘(2-6霧海岸)→72.5%
種子(1-7廢都)49.6→66.1%
提燈(1-7庫撒)40.4%→42.4%
雙晶(1.5-2桃園)40.3%→45.6%
蛇眼(2-5.2大祭壇)38.9%→40%
羽毛(1.5-4公會堂)35.4%→39%
齒輪(1-6亞特拉斯院)46.1%→40%
書頁(1.5-1新宿二丁)30.3%→29.4%
胚胎(1.5-4維特利家)39.8%→46.6%
蹄鐵(沒人打1-6無之大地)
勳章(1-6王城)35.1%→36%
貝殼(1-7觀測所)40.3%→49%
勾玉(沒人去打1.5-3合戰場)
結冰(2-1莫斯科)45.6%→51%
指環(2-2巨人花園)40.6%→49.1%
光鋼(2-2雪冰城)40.6%→45%
古鈴(2-3八門洞)39.2%→45.3%
箭頭(2-4空岩)40.6%→46.4%
銀冠(2-5.1達納托斯島)38.2%→40.5%
靈子(沒人打2-5.2南部)
線球(2-5.5五條橋)40.2%→45.6%
鱗粉(2-6倫敦)→45.7%
爪子(2-5.1黑卡蒂島)20.2%→24.9%
心臟(1.5-1新宿御苑)12%→15.6%
龍鱗(1-7尼普爾)12.1%→13.3%
草根(2-2遺忘神殿)11.4%→13%
馬角(2-4起始點)20.5%→24.2%
血淚(1.5-1新宿二丁)18.1%→14%
獸脂(2-4隱遁窟)19.6%→22%
魔燈(2-4東花園)19.1%→24.2%
蟲像(1-6大神殿)12.2%→13%
胎毛(1-7鮮血神殿)18.2%→23%
膽石(1-7艾比夫山)12.3%→14.5%
神酒(1.5-2龍宮城)12.2%→13%
爐心(2-3收容所)20.2%→25.1%
九鏡(2-5.5賴光家)12.3%→18.7%
金蛋(2-4迪瓦爾)12.3%→12.8%
肺炎(2-5.2機神迴廊)12.5%→30%
果實(2-5.2東部)20.3%→22.4%
鬼火(2-5.5大江山)11.5%→14.5%
一些數字統計樣本不足,僅供參考。
‧ 金素材除了明顯樣本有問題的武肺病毒外(樣本數10),
多數提升的機率小到可以忽略。
‧ 銀素材大概多5%。
‧ 銅素材多5%到10%不等。
‧ 居然還有機率降低的,幹你FGO。
……要提升掉落率為啥不乾脆都調高個20%?
--
http://i.imgur.com/NPOsw0h.jpg
--
鍋蓋(1-5達拉斯)66.4%→74.8%
兇骨(序X-G)63.8%→70.9%
龍牙(1-7埃里都)64.2%→70.7%
灰塵(1-5夏洛特)64.2%→67.5%
愚鎖(1-6死亡荒野)65.6%→68%
毒針(1-7蘆葦原)62.6%→69.1%
髓液(1.5-1新宿站)65.5%→75%
鐵釘(1.5-4丘陵)67.8%→76.3%
火藥(2-1斯摩稜斯克)65.7%→74.1%
小鐘(2-6霧海岸)→72.5%
種子(1-7廢都)49.6→66.1%
提燈(1-7庫撒)40.4%→42.4%
雙晶(1.5-2桃園)40.3%→45.6%
蛇眼(2-5.2大祭壇)38.9%→40%
羽毛(1.5-4公會堂)35.4%→39%
齒輪(1-6亞特拉斯院)46.1%→40%
書頁(1.5-1新宿二丁)30.3%→29.4%
胚胎(1.5-4維特利家)39.8%→46.6%
蹄鐵(沒人打1-6無之大地)
勳章(1-6王城)35.1%→36%
貝殼(1-7觀測所)40.3%→49%
勾玉(沒人去打1.5-3合戰場)
結冰(2-1莫斯科)45.6%→51%
指環(2-2巨人花園)40.6%→49.1%
光鋼(2-2雪冰城)40.6%→45%
古鈴(2-3八門洞)39.2%→45.3%
箭頭(2-4空岩)40.6%→46.4%
銀冠(2-5.1達納托斯島)38.2%→40.5%
靈子(沒人打2-5.2南部)
線球(2-5.5五條橋)40.2%→45.6%
鱗粉(2-6倫敦)→45.7%
爪子(2-5.1黑卡蒂島)20.2%→24.9%
心臟(1.5-1新宿御苑)12%→15.6%
龍鱗(1-7尼普爾)12.1%→13.3%
草根(2-2遺忘神殿)11.4%→13%
馬角(2-4起始點)20.5%→24.2%
血淚(1.5-1新宿二丁)18.1%→14%
獸脂(2-4隱遁窟)19.6%→22%
魔燈(2-4東花園)19.1%→24.2%
蟲像(1-6大神殿)12.2%→13%
胎毛(1-7鮮血神殿)18.2%→23%
膽石(1-7艾比夫山)12.3%→14.5%
神酒(1.5-2龍宮城)12.2%→13%
爐心(2-3收容所)20.2%→25.1%
九鏡(2-5.5賴光家)12.3%→18.7%
金蛋(2-4迪瓦爾)12.3%→12.8%
肺炎(2-5.2機神迴廊)12.5%→30%
果實(2-5.2東部)20.3%→22.4%
鬼火(2-5.5大江山)11.5%→14.5%
一些數字統計樣本不足,僅供參考。
‧ 金素材除了明顯樣本有問題的武肺病毒外(樣本數10),
多數提升的機率小到可以忽略。
‧ 銀素材大概多5%。
‧ 銅素材多5%到10%不等。
‧ 居然還有機率降低的,幹你FGO。
……要提升掉落率為啥不乾脆都調高個20%?
--
http://i.imgur.com/NPOsw0h.jpg
--
Tags:
手遊
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