全境封鎖BETA為啥有人可以說這是神game? - Steam
By Mia
at 2016-02-22T00:42
at 2016-02-22T00:42
Table of Contents
※ 引述《patrickleeee (派脆)》之銘言:
: 最慘的就是冠上湯姆克蘭西的名子,今天如果不冠他的名子,大家不會鞭這麼大。冠上
: 名子,心理預期就是要像RAINBOW SIX或 GHOST RECON之類的遊戲。而不是帽T男吃掉2/3
: MP5彈夾的子彈還不死的遊戲。
: 影片有說海綿,是指敵人就像海綿般一直吸收你的子彈。動畫跟AI,敵人被爆頭,沒什麼
: 感覺,繼續站在空地讓你爆他的頭,缺乏回饋。就算他是小馬哥或是藍波,中彈好歹也扭
: 一下,躲一下子彈嘛,不過這幾點是可以改的,希望正式版可以改善。
之前玩過虹彩六號,買顯卡送的,槍枝威力是很真實,一兩槍就會死,
但是恐怖分子多到讓你以為在玩無雙,幾個人要打一整連的恐怖分子,
非常不真實,玩了幾次挫折感非常重就束之高閣,不知道有沒改進?
同樣的,這次下了全境的BETA其實早就知道這種現代化的FPS-RPG一定會有這種問題,
但是真實感我覺得還好,大家也都心知肚明,就天命現代版,突突突刷刷刷武器
一次帶來 戰爭機器動作+暗黑多人打寶+現代末日設定的樂趣
現在主要是遊戲內容夠不夠豐富才是重點。
PVP的話,已經有很多人發現當紅人好處沒有,反而壞處一堆,
被打死掉錢還要掉經驗,相當不划算,所以暗部反而是變成一片和諧...
大家乖乖等直升機...如果這部分沒修正的話,遊戲大概死了一半。
如果PVP只有反叛,那也太無趣,
如果探員一開始就可以分區域派別,PVP可以像天堂公會攻城守城那樣才有意思吧!
那靠PVE來增加樂趣,我是比較喜歡PVE
例如大型多人副本,8人 16人 32人 去防衛敵方大軍、進攻敵方重點據點之類的
難度可以很高,但是同樣有好懸賞~ 讓人覺得合作是有趣的。
雖說三月八號就要開賣了,但這BETA就算玩過,還是不足以讓我相信UBI...
感覺這是一個不是大好就是大壞的遊戲...
--
棺材只會裝兩種人,一種是老到沒有嘴齒,壽終正寢的老年人,
另外一種就是鐵齒不信邪的少年人!
--
: 最慘的就是冠上湯姆克蘭西的名子,今天如果不冠他的名子,大家不會鞭這麼大。冠上
: 名子,心理預期就是要像RAINBOW SIX或 GHOST RECON之類的遊戲。而不是帽T男吃掉2/3
: MP5彈夾的子彈還不死的遊戲。
: 影片有說海綿,是指敵人就像海綿般一直吸收你的子彈。動畫跟AI,敵人被爆頭,沒什麼
: 感覺,繼續站在空地讓你爆他的頭,缺乏回饋。就算他是小馬哥或是藍波,中彈好歹也扭
: 一下,躲一下子彈嘛,不過這幾點是可以改的,希望正式版可以改善。
之前玩過虹彩六號,買顯卡送的,槍枝威力是很真實,一兩槍就會死,
但是恐怖分子多到讓你以為在玩無雙,幾個人要打一整連的恐怖分子,
非常不真實,玩了幾次挫折感非常重就束之高閣,不知道有沒改進?
同樣的,這次下了全境的BETA其實早就知道這種現代化的FPS-RPG一定會有這種問題,
但是真實感我覺得還好,大家也都心知肚明,就天命現代版,突突突刷刷刷武器
一次帶來 戰爭機器動作+暗黑多人打寶+現代末日設定的樂趣
現在主要是遊戲內容夠不夠豐富才是重點。
PVP的話,已經有很多人發現當紅人好處沒有,反而壞處一堆,
被打死掉錢還要掉經驗,相當不划算,所以暗部反而是變成一片和諧...
大家乖乖等直升機...如果這部分沒修正的話,遊戲大概死了一半。
如果PVP只有反叛,那也太無趣,
如果探員一開始就可以分區域派別,PVP可以像天堂公會攻城守城那樣才有意思吧!
那靠PVE來增加樂趣,我是比較喜歡PVE
例如大型多人副本,8人 16人 32人 去防衛敵方大軍、進攻敵方重點據點之類的
難度可以很高,但是同樣有好懸賞~ 讓人覺得合作是有趣的。
雖說三月八號就要開賣了,但這BETA就算玩過,還是不足以讓我相信UBI...
感覺這是一個不是大好就是大壞的遊戲...
--
棺材只會裝兩種人,一種是老到沒有嘴齒,壽終正寢的老年人,
另外一種就是鐵齒不信邪的少年人!
--
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