全境封鎖 自上市以來損失95%的玩家 - Steam
By Blanche
at 2016-06-20T15:47
at 2016-06-20T15:47
Table of Contents
身為一個買了黃金版的玩家,我來說說心裡話
剛開始玩的時候,我也是大力推薦這遊戲給朋友們
畢竟第三人稱射擊加上掩蔽跟射擊的切換上流暢而且直覺
技能「剛接觸」時也都挺有趣
所以那時我對這遊戲的前景真的很看好!
但是,就是這個但是
技能一堆bug,好好一個盾跟掩體被搞得比紙還不如
盾牌還一堆bug,根本就bug集合體
黏彈打在怪身上,跟顆爆米花沒兩樣
那你們設計這些技能做啥?
再來說到裝備,再剛開的前兩個禮拜,一切都顯得那麼美好
裝備有好幾個部位,每個部位還有不同的能力可以選耶
單單要配出我想要的裝,就要花一些心思
但是,沒錯又是那個但是
每個部位才三四個特殊技能
翻譯有誤的就不說了,再加上有的有bug
到頭來除了火電體的數值,幾乎人人都穿一模一樣
不用等到槍彈王者,有稍微認真點玩的最少都次頂了
槍彈王者後更加速了這遊戲的死亡
再來說到武器,槍的類型不少,射擊感也不賴
剛開始在嘗試那些槍比較適合自己的玩法時挺有趣的
30等後,金槍有特殊技能看起來也頗特別
但是頂金槍一種只有一把?技能也跟一般的一模一樣
那我刷心酸的啊
更不要說技能幾乎都只是在數值上堆疊
爆率增加,爆傷增加,穩定度增加這種基本性能的加強,你還放在頂裝上
難道不能來點有趣的能力,例如子彈會爆炸之類的嗎?
喔抱歉,UBI的確有這類技能,但看看它的觸發機率,擊中後5%觸發
這種東西你敢用?那我還倒不如加個5%爆率…
再說到新加入的套裝系統,根本讓人眼睛一亮的點都沒有
原本還以為套裝會有些不一樣的改動
例如盾牌可以一次擁有所有專精之類的
讓玩家的玩法能有些變化
但是並沒有,他們還是純粹在堆疊數值…
整款遊戲就變成一塊無止境堆疊傷害
跟怪物玩不是我秒你就是你秒我的遊戲
至於暗區的部分,我個人是挺喜歡的,個人覺得缺點就是大家都說到爛,收穫太少痛苦太多
噴到這就差不多了,最後Fuck you , UBI!
-----
Sent from JPTT on my OPPO R7sf.
--
剛開始玩的時候,我也是大力推薦這遊戲給朋友們
畢竟第三人稱射擊加上掩蔽跟射擊的切換上流暢而且直覺
技能「剛接觸」時也都挺有趣
所以那時我對這遊戲的前景真的很看好!
但是,就是這個但是
技能一堆bug,好好一個盾跟掩體被搞得比紙還不如
盾牌還一堆bug,根本就bug集合體
黏彈打在怪身上,跟顆爆米花沒兩樣
那你們設計這些技能做啥?
再來說到裝備,再剛開的前兩個禮拜,一切都顯得那麼美好
裝備有好幾個部位,每個部位還有不同的能力可以選耶
單單要配出我想要的裝,就要花一些心思
但是,沒錯又是那個但是
每個部位才三四個特殊技能
翻譯有誤的就不說了,再加上有的有bug
到頭來除了火電體的數值,幾乎人人都穿一模一樣
不用等到槍彈王者,有稍微認真點玩的最少都次頂了
槍彈王者後更加速了這遊戲的死亡
再來說到武器,槍的類型不少,射擊感也不賴
剛開始在嘗試那些槍比較適合自己的玩法時挺有趣的
30等後,金槍有特殊技能看起來也頗特別
但是頂金槍一種只有一把?技能也跟一般的一模一樣
那我刷心酸的啊
更不要說技能幾乎都只是在數值上堆疊
爆率增加,爆傷增加,穩定度增加這種基本性能的加強,你還放在頂裝上
難道不能來點有趣的能力,例如子彈會爆炸之類的嗎?
喔抱歉,UBI的確有這類技能,但看看它的觸發機率,擊中後5%觸發
這種東西你敢用?那我還倒不如加個5%爆率…
再說到新加入的套裝系統,根本讓人眼睛一亮的點都沒有
原本還以為套裝會有些不一樣的改動
例如盾牌可以一次擁有所有專精之類的
讓玩家的玩法能有些變化
但是並沒有,他們還是純粹在堆疊數值…
整款遊戲就變成一塊無止境堆疊傷害
跟怪物玩不是我秒你就是你秒我的遊戲
至於暗區的部分,我個人是挺喜歡的,個人覺得缺點就是大家都說到爛,收穫太少痛苦太多
噴到這就差不多了,最後Fuck you , UBI!
-----
Sent from JPTT on my OPPO R7sf.
--
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