以前副本到底有多困難 - WOW
By Irma
at 2017-02-05T09:54
at 2017-02-05T09:54
Table of Contents
我個人是覺得是差在
1.裝備取得難易度;
2.各職業技能的調整。
早期裝備給的數值少,身上有T裝去打ZG或MC也是沒啥用。
當時技能多,但傷害低,打一場團隊副本,沒個人都不得鬆懈,
一不小心就滅團,然後就被扣dkp…
是到了開放外域前,各執業技能改版,這時各職業的技能才調整到現在的雛形。
我印象最深的是聖騎,終於脫離了放聖印→審判→聖印→普攻→聖印的無限迴圈…
另一個差異是裝備取得容易,使得基本的五人副本變的簡單,
團隊副本的容錯率變高了打起來變的更容易。
--
1.裝備取得難易度;
2.各職業技能的調整。
早期裝備給的數值少,身上有T裝去打ZG或MC也是沒啥用。
當時技能多,但傷害低,打一場團隊副本,沒個人都不得鬆懈,
一不小心就滅團,然後就被扣dkp…
是到了開放外域前,各執業技能改版,這時各職業的技能才調整到現在的雛形。
我印象最深的是聖騎,終於脫離了放聖印→審判→聖印→普攻→聖印的無限迴圈…
另一個差異是裝備取得容易,使得基本的五人副本變的簡單,
團隊副本的容錯率變高了打起來變的更容易。
--
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