ykhwong's DOSBox 0.74 SVN Build 16.12.2010 - 模擬器

By Poppy
at 2010-12-17T14:02
at 2010-12-17T14:02
Table of Contents
http://ykhwong.x-y.net/
ykhwong's DOSBox 0.74 SVN Build 16.12.2010 is released. DOSBox emulates an
Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc.,
necessary for running many old MS-DOS games that simply cannot be run on
modern PCs and operating systems, such as Microsoft Windows XP, Windows
Vista, Linux and FreeBSD. However, it is not restricted to running only
games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS")
application should run in DOSBox, but the emphasis has been on getting DOS
games to run smoothly, which means that communication, networking and printer
support are still in early development.
This build is an enhanced SVN build which incorporates unofficial features
and fixes that are not officially part of DOSBox. The best Dosbox version
IMHO.
Included Patches:
Direct3D with pixelshaders, OpenglHQ, Innovation, Glide, zip/7z mount, Beep,
NE2000 Ethernet, Graphis user interface (menu), Save/Load states, Vertical
sync, CPU flags optimization, Various DOS commands (PROMP,T VOL, LABEL,
MOUSE, etc) and CONFIG.SYS commands (DEVICE, BUFFERS, FILES, etc), Continuous
turbo key, Core-switch key, Show details (from menu bar), Nice DOSBox icon,
Font patch (cp437), COPY CON feature, MAKEIMG command, INTRO, Ctrl-break
patch, DBCS support patch, Automatic mount, Printer output, MT-32, MP3CUE,
Overscan, etc.
Build environment:
Based on MinGW/MSYS under Windows 7 x64
Flags: -s -O2 -pipe -fprofile-use -fomit-frame-pointer -mtune=i686
-march=i586 -mno-push-args -ffast-math -funroll-loops --param
max-unrolled-insns=60
Libaries: SDL, SDL_sound, libpng, libphysfs, DirectX SDK library, Freetype,
etc.
For advanced users who want to debug or compile, debugger-enabled build and
source are available.
WHAT'S NEW
------------------
1. Based on SVN r3663
2. Updated to latest Munt (MT-32 emulation) code
Borrowed mostly from ScummVM project, including some fixes:
- More accurate than previous version of MUNT
- More speed as it detects SIMD and 3DNow technology of CPU.
- Every time you change the sample rate, waveform cache needs to be newly
generated.
The cache file will be saved in waveform directory.
- Added more samples rates.
- Added a hack for some games.
- Mastertune will be automatically set depending on ROM files.
- Fixed endless echo while resetting all controllers (e.g., Little Witch)
- Fixed noise on some games (e.g., Lotus, MegaMan X)
- Fixed some other noticeable bugs
For more information, go to http://vogons.zetafleet.com/viewtopic.php?t=26833
3. Saved state slots now will be restored to files, not to memory for
reducing memory burden.
Take a look at save directory. These saved files may not be reusable after
DOSBox exits.
4. Fixed some minor bugs
--
ykhwong's DOSBox 0.74 SVN Build 16.12.2010 is released. DOSBox emulates an
Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc.,
necessary for running many old MS-DOS games that simply cannot be run on
modern PCs and operating systems, such as Microsoft Windows XP, Windows
Vista, Linux and FreeBSD. However, it is not restricted to running only
games. In theory, any MS-DOS or PC-DOS (referred to commonly as "DOS")
application should run in DOSBox, but the emphasis has been on getting DOS
games to run smoothly, which means that communication, networking and printer
support are still in early development.
This build is an enhanced SVN build which incorporates unofficial features
and fixes that are not officially part of DOSBox. The best Dosbox version
IMHO.
Included Patches:
Direct3D with pixelshaders, OpenglHQ, Innovation, Glide, zip/7z mount, Beep,
NE2000 Ethernet, Graphis user interface (menu), Save/Load states, Vertical
sync, CPU flags optimization, Various DOS commands (PROMP,T VOL, LABEL,
MOUSE, etc) and CONFIG.SYS commands (DEVICE, BUFFERS, FILES, etc), Continuous
turbo key, Core-switch key, Show details (from menu bar), Nice DOSBox icon,
Font patch (cp437), COPY CON feature, MAKEIMG command, INTRO, Ctrl-break
patch, DBCS support patch, Automatic mount, Printer output, MT-32, MP3CUE,
Overscan, etc.
Build environment:
Based on MinGW/MSYS under Windows 7 x64
Flags: -s -O2 -pipe -fprofile-use -fomit-frame-pointer -mtune=i686
-march=i586 -mno-push-args -ffast-math -funroll-loops --param
max-unrolled-insns=60
Libaries: SDL, SDL_sound, libpng, libphysfs, DirectX SDK library, Freetype,
etc.
For advanced users who want to debug or compile, debugger-enabled build and
source are available.
WHAT'S NEW
------------------
1. Based on SVN r3663
2. Updated to latest Munt (MT-32 emulation) code
Borrowed mostly from ScummVM project, including some fixes:
- More accurate than previous version of MUNT
- More speed as it detects SIMD and 3DNow technology of CPU.
- Every time you change the sample rate, waveform cache needs to be newly
generated.
The cache file will be saved in waveform directory.
- Added more samples rates.
- Added a hack for some games.
- Mastertune will be automatically set depending on ROM files.
- Fixed endless echo while resetting all controllers (e.g., Little Witch)
- Fixed noise on some games (e.g., Lotus, MegaMan X)
- Fixed some other noticeable bugs
For more information, go to http://vogons.zetafleet.com/viewtopic.php?t=26833
3. Saved state slots now will be restored to files, not to memory for
reducing memory burden.
Take a look at save directory. These saved files may not be reusable after
DOSBox exits.
4. Fixed some minor bugs
--
Tags:
模擬器
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