Xbox本家 各工作室規模成長 - XBOX

By John
at 2020-04-06T00:00
at 2020-04-06T00:00
Table of Contents
resetERA上一個滿有趣的討論串,
開主題的網友整理了微軟本家每一個工作室 2018年與2020年的人數比較
https://www.resetera.com/threads/xbox-game-studios-growth-in-numbers.179211/
1.343 industries 2007 微軟創立
*2018 - 318
*2020 - 566
*成長幅度: +78%
*目前11 個開放職缺
*作品:Halo 5(2015)、星環戰役2(2017,CA開發)
*Halo:無限 開發中。
2.The Coalition 2010 微軟創立,2014改為專責戰爭機器系列
*2018 - 350+
*2020 - 400 (網友推測)
*目前5 個開放職缺
*作品:戰爭機器5(2019)
*戰爭機器戰略版(Splash Damage開發)即將推出
3.Compulsion Games 2018 收購
*2018 - 40
*2020 - 49
*成長幅度: +23%
*目前4 個開放職缺
*作品:少數幸運兒(2018)
*未公布作品 開發中。
4.Ninja Theory 2018 收購
*2018 - 115
*2020 - 120
*成長幅度: +4%
*目前4 個開放職缺
*作品:地獄之刃(2017)、嗜血邊緣(2020)
*地獄之刃2、Project Mara、Project Insight開發中
5.Rare Ltd. 2002 收購
*2018 - 205
*2020 - 249
*成長幅度: +20%
*目前20 個開放職缺
*作品:盜賊之海(2018)
*忍者蛙(Dlala Studios開發)將推出,Everwild、未發表新IP 開發中
6.Undead Labs 2018 收購
*2018 - 67
*2020 - 87
*成長幅度: +30%
*目前2 個開放職缺
*作品:腐朽之都2(2018)
*腐朽之都3開發中?
7.inXile Entertainment 2018 收購
*2018 - 80
*2020 - 97
*成長幅度: +21%
*目前5 個開放職缺
*作品: Wasteland 2(2015)、Torment(2018)、冰城傳奇4(2018)
*Wasteland 3開發中、未公開3A RPG開發中
8.Mojang/Mojang Seattle 2014 收購
*2018 - 70 (根據維基,2016數據) / Seattle分部大約 400
*2020 - ?
*成長幅度: ?
*目前4 個開放職缺
*作品: Minecraft(2012)、Cobalt(2016)
*Minecraft:地下城 即將推出
9.Obsidian Entertainment 2018 收購
*2018 - 174
*2020 - 202
*成長幅度: +16%
*目前31 個開放職缺
*作品:天外世界(2019)
*Grounded開發中、Project Missouri開發中
10.Playground Games 2018 收購
*2018 - 174
*2020 - 218
*成長幅度: +25%
*目前89 個開放職缺
*作品:極限競速:地平線4(2018)
*開放世界RPG開發中、極限競速:地平線5 開發中?
11.The Initiative 微軟 2018創立
*2018 - start
*2020 - 40
*成長幅度:
*目前 19 個開放職缺
*微軟2018新創工作室,開發新IP
12.Double Fine 2019 收購
*2018 - 65
*2020 - 66
*成長幅度: +2%
*目前6 個開放職缺
*作品: Brutal Legend(2009)、Broken Age (2014)、Rad(2019)
*腦航員2(Psychonauts 2)開發中
13.Turn 10 Studios 2001 微軟創立
*2018 - 65(來源一,另一來源指100人)
*2020 - 131
*成長幅度: +30% 到 98%
*目前11 個開放職缺
*作品:極限競速7(2017)
*極限競速8 開發中
14.World's Edge 2019 微軟創立
*2018 - 尚未創立
*2020 - 無確切資料
*微軟新創來管理世紀帝國系列的工作室
15.Xbox Game Publishing
*2018 - ??? (100+開發人員)
*2020 - ???
*成長幅度: ???
*微軟專責與第三方工作室合作的工作室
---
微軟目前旗下工作室幾乎都在擴編,Playground竟然開了近80人的缺...
有點意外343i已經大到這個程度了,雖然本就是微軟最大的第一方工作室,
不論CA開發的Halo Wars 2,上一款親自開發的作品Halo 5,不知不覺都已經超過4年了
Halo 無限 預計今年推出,大概滿5年整...
另一個意外的是Turn 10竟然這麼小,2018年甚至最多才100人。
雖然一直知道他們與世界各地許多工作室合作,才能夠產出這麼大量的車輛清單,
但以這麼小的規模,之前一直保持兩年開發一作的步調也真是厲害。
另外3月中,微軟曾說目前Xbox Games Studios目前有16個工作室,
上面清單只有15個(若與發行業務的工作室不算則是14個),
不知第16個工作室是微軟新創還是未公開的收購!?
--
開主題的網友整理了微軟本家每一個工作室 2018年與2020年的人數比較
https://www.resetera.com/threads/xbox-game-studios-growth-in-numbers.179211/
1.343 industries 2007 微軟創立
*2018 - 318
*2020 - 566
*成長幅度: +78%
*目前11 個開放職缺
*作品:Halo 5(2015)、星環戰役2(2017,CA開發)
*Halo:無限 開發中。
2.The Coalition 2010 微軟創立,2014改為專責戰爭機器系列
*2018 - 350+
*2020 - 400 (網友推測)
*目前5 個開放職缺
*作品:戰爭機器5(2019)
*戰爭機器戰略版(Splash Damage開發)即將推出
3.Compulsion Games 2018 收購
*2018 - 40
*2020 - 49
*成長幅度: +23%
*目前4 個開放職缺
*作品:少數幸運兒(2018)
*未公布作品 開發中。
4.Ninja Theory 2018 收購
*2018 - 115
*2020 - 120
*成長幅度: +4%
*目前4 個開放職缺
*作品:地獄之刃(2017)、嗜血邊緣(2020)
*地獄之刃2、Project Mara、Project Insight開發中
5.Rare Ltd. 2002 收購
*2018 - 205
*2020 - 249
*成長幅度: +20%
*目前20 個開放職缺
*作品:盜賊之海(2018)
*忍者蛙(Dlala Studios開發)將推出,Everwild、未發表新IP 開發中
6.Undead Labs 2018 收購
*2018 - 67
*2020 - 87
*成長幅度: +30%
*目前2 個開放職缺
*作品:腐朽之都2(2018)
*腐朽之都3開發中?
7.inXile Entertainment 2018 收購
*2018 - 80
*2020 - 97
*成長幅度: +21%
*目前5 個開放職缺
*作品: Wasteland 2(2015)、Torment(2018)、冰城傳奇4(2018)
*Wasteland 3開發中、未公開3A RPG開發中
8.Mojang/Mojang Seattle 2014 收購
*2018 - 70 (根據維基,2016數據) / Seattle分部大約 400
*2020 - ?
*成長幅度: ?
*目前4 個開放職缺
*作品: Minecraft(2012)、Cobalt(2016)
*Minecraft:地下城 即將推出
9.Obsidian Entertainment 2018 收購
*2018 - 174
*2020 - 202
*成長幅度: +16%
*目前31 個開放職缺
*作品:天外世界(2019)
*Grounded開發中、Project Missouri開發中
10.Playground Games 2018 收購
*2018 - 174
*2020 - 218
*成長幅度: +25%
*目前89 個開放職缺
*作品:極限競速:地平線4(2018)
*開放世界RPG開發中、極限競速:地平線5 開發中?
11.The Initiative 微軟 2018創立
*2018 - start
*2020 - 40
*成長幅度:
*目前 19 個開放職缺
*微軟2018新創工作室,開發新IP
12.Double Fine 2019 收購
*2018 - 65
*2020 - 66
*成長幅度: +2%
*目前6 個開放職缺
*作品: Brutal Legend(2009)、Broken Age (2014)、Rad(2019)
*腦航員2(Psychonauts 2)開發中
13.Turn 10 Studios 2001 微軟創立
*2018 - 65(來源一,另一來源指100人)
*2020 - 131
*成長幅度: +30% 到 98%
*目前11 個開放職缺
*作品:極限競速7(2017)
*極限競速8 開發中
14.World's Edge 2019 微軟創立
*2018 - 尚未創立
*2020 - 無確切資料
*微軟新創來管理世紀帝國系列的工作室
15.Xbox Game Publishing
*2018 - ??? (100+開發人員)
*2020 - ???
*成長幅度: ???
*微軟專責與第三方工作室合作的工作室
---
微軟目前旗下工作室幾乎都在擴編,Playground竟然開了近80人的缺...
有點意外343i已經大到這個程度了,雖然本就是微軟最大的第一方工作室,
不論CA開發的Halo Wars 2,上一款親自開發的作品Halo 5,不知不覺都已經超過4年了
Halo 無限 預計今年推出,大概滿5年整...
另一個意外的是Turn 10竟然這麼小,2018年甚至最多才100人。
雖然一直知道他們與世界各地許多工作室合作,才能夠產出這麼大量的車輛清單,
但以這麼小的規模,之前一直保持兩年開發一作的步調也真是厲害。
另外3月中,微軟曾說目前Xbox Games Studios目前有16個工作室,
上面清單只有15個(若與發行業務的工作室不算則是14個),
不知第16個工作室是微軟新創還是未公開的收購!?
--
Tags:
XBOX
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