XB3 大家都是怎麼連段(取消)的? - Switch
By Gilbert
at 2022-08-01T14:10
at 2022-08-01T14:10
Table of Contents
如題
小弟目前剛進第三章
應該是大部份作戰系統都開了(…吧?
不要雷我QQ)
以下討論有系統雷,還沒玩到的不要看唷
=======防雷線=======
看版上推文說「開放融合戰技後戰鬥變很順」
應該是在講「融合戰技可以連接任何技能」這個自由度部份吧
也挺多人附和的,說連段變好用了
但小弟私下測試後感到有點疑惑
想請教大家實際是怎麼連段(取消)的?
你是會選(A):普攻 => 技能 => 普攻 => 技能 (LOOP) 這樣接
還是會(B):普攻 =>融合技=>融合技=>融合技 這樣接?
有疑惑的部份是冷卻時間與手順
測試職業挑白銀的雙劍手(英雄)
左方技能一個CD7,一個CD8(總之盡量挑冷卻短的)
按系統教學感覺是叫玩家按B方案來連技
多多運用融合技能還可以提升靈銜等級
但我實際使用覺得A方案好像比較順手
由於兩邊職業技能冷卻的模式不同
常常出現一邊亮燈另一邊卻還在轉的狀況
若選B方案
等待六個技能全部轉好可以三連融合,需發呆好一陣子
(或至少兩組轉好,可以打出融融單/融單融/單融融 等)
使用上也不靈活,需要的時候不是打亂冷卻(無法融合),要不就是錯過放招時機
相對的若使用A方案
常常右側3技剛放完,左邊CD又轉好了
技能發動幾乎不間斷(手感順暢)、必殺技充能(攻擊手限定)也較快
且可以依需求使用對應的技能(破防倒地、或補血),不怕技能冷卻被打亂
B方案雖然可以補充靈銜等級
(攻略boss有益)
好像沒什麼特別的優勢啊?
(是說融合技能吃2個技,傷害有兩倍嘛?)
所以我好奇大家是怎麼連段(取消)的?
是會:
(1)乖乖等左右一起轉好,推一波大
(2)隨緣靠反應能力接,哪個亮接哪個,有融合就融,沒融不強求
(3)普攻=>技能(LOOP),享受狂風暴雨的連續進攻
======題外話======
融合系統剛開的時候
我第一時間還以為不會把另一側(左)的冷卻用掉
可以打出右1>融1>右2>融2>右3>融3>必殺,這種7連段呢
沒想到融合後還是123啊(嘆)
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Sent from JPTT on my Asus ASUS_I01WD.
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