(WIP) Kale's Mame Wip: Hyper Pipe X - 模擬器

Andrew avatar
By Andrew
at 2013-12-16T12:55

Table of Contents

2013.12.14

Got basic understanding about how the 3d pipeline works in Hyper Neo
Geo 64. Basically it was an irq issue (one unimplemented irq is needed
at FIFO processed) plus some other things like swap / clear buffer that
were hooked up in the previous update.

Fatal Fury Wild Ambition
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0005.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0007.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0008.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/00091.png

Beast Busters 2nd Nightmare
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0001.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0002.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0003.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0000.png

Off Beat Racer / Xtreme Rally
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0035.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0037.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0038.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0039.png

Roads Edge Note: definitely behaves oddly on gameplay (most 3d
missing plus unplayable)
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0029.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0027.png

Buriki One
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0019.png
http://mamedev.emulab.it/kale/wp-content/uploads/2013/12/0020.png

Finally, both Samurai Shodown are currently with broken 3d, that’s
because they sets up the 3d upload register differently compared to
the other games.
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來源:http://mamedev.emulab.it/kale/?p=2048

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