(WIP) David Haywood's Homepage - 模擬器

Vanessa avatar
By Vanessa
at 2017-11-16T20:19

Table of Contents

2017.11.15

繼西遊釋厄傳2之後,三國戰記2蓋世英雄也OK了。

Internal Rom was dumped for Knights of Valour 2 New Legend

https://mamedev.emulab.it/haze/pics2017/kov2nl_1.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_2.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_3.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_4.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_5.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_6.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_7.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_8.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_9.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_10.png
https://mamedev.emulab.it/haze/pics2017/kov2nl_11.png

looks like it might need sprite zoom adding for characters in grass.


: 2017.11.07
: "Progress Post"
: fixed up some bugs in the ARM core, identified IRQ controller, located palette
: …
: https://mamedev.emulab.it/haze/pics2017/warning2.png
: other layers aren’t yet emulated, but you can already see the palette
: uploads for what is running eg. the IGS logo
: https://mamedev.emulab.it/haze/pics2017/logopal.png
: If you wait a while you get the ingame HUD for attract mode
: https://mamedev.emulab.it/haze/pics2017/orleg2.png
: located the background tilemap data, not added to video mixing yet, but can
: see tilemap RAM content in tilemap viewer
: https://mamedev.emulab.it/haze/pics2017/o2bgtile.png
: found sprite list. sprites use 1 rom for ‘mask’ (1bpp shape) and another
: for colour (5? bpp palette) Similar to PGM1, but not the same as the offsets
: to both are in the sprite list this time. hooked up the 1bpp mask data for
: now.
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites1.png
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites2.png
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites3.png
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites4.png
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites5.png
: https://mamedev.emulab.it/haze/pics2017/pg2_sprites6.png
: started hooking up colour data to the sprites, giving them detail, not quite
: right yet
: https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_1.png
: https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_2.png
: https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_3.png
: https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_4.png
: https://mamedev.emulab.it/haze/pics2017/pg2_more_sprites_5.png
: worked out the slight scramble on the colour data
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_1.png
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_2.png
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_3.png
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_4.png
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_5.png
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_6.png
: https://mamedev.emulab.it/haze/pics2017/pg2_spcol_7.png


https://mamedev.emulab.it/haze/

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All Comments

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Zora avatar
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at 2017-11-13T14:13
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