[Wii] 薩爾達傳說 曙光公主 更多網站介紹 - 任天堂

By Elma
at 2006-11-01T19:02
at 2006-11-01T19:02
Table of Contents
不看日文內容的話也有新圖
Famitsu
http://www.famitsu.com/game/coming/2006/10/31/104,1162306680,62515,0,0.html
Gonintendo略提
http://gonintendo.com/?p=7702
The website writes, “The oneness with the character has improved
greatly than a past controller.” Take mini games, like fishing,
which are done with the Wii remote. They called the Wii-mote operation
“more intuitive.” Buttons are for things like jumping. While the new
controller and nunchaku are for moving and attacking. Likewise, they
couldn’t say enough good things about the game. The November 10th issue
of Famitsu will feature a more in-depth look on paper.
Game Watch
http://www.watch.impress.co.jp/game/docs/20061101/zelda.htm
Gonintendo略提
Flicking or shaking it causes Link to attack. Game Watch noted that
the controller is light and does not cause the wrist to get tired a
fter extended play. Play is intuitive, and Link moves smoothly.
Controlling Wolf Link is like controlling human Link. The game’s
graphics, they liked them. The site states, “Controlling Link and
moving the controller and seeing Link synchronize with the movements
was a different kind of exhilaration from anything out there.” Game
Watch calls the one-two compatibility punch of Twilight Princess and
the Wii-mote “preeminent.” In short, they dug it.
以下這個是在說英國雜誌Edge裡面提到的薩爾達內容簡介
http://www.computerandvideogames.com/article.php?id=148377
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Famitsu
http://www.famitsu.com/game/coming/2006/10/31/104,1162306680,62515,0,0.html
Gonintendo略提
http://gonintendo.com/?p=7702
The website writes, “The oneness with the character has improved
greatly than a past controller.” Take mini games, like fishing,
which are done with the Wii remote. They called the Wii-mote operation
“more intuitive.” Buttons are for things like jumping. While the new
controller and nunchaku are for moving and attacking. Likewise, they
couldn’t say enough good things about the game. The November 10th issue
of Famitsu will feature a more in-depth look on paper.
Game Watch
http://www.watch.impress.co.jp/game/docs/20061101/zelda.htm
Gonintendo略提
Flicking or shaking it causes Link to attack. Game Watch noted that
the controller is light and does not cause the wrist to get tired a
fter extended play. Play is intuitive, and Link moves smoothly.
Controlling Wolf Link is like controlling human Link. The game’s
graphics, they liked them. The site states, “Controlling Link and
moving the controller and seeing Link synchronize with the movements
was a different kind of exhilaration from anything out there.” Game
Watch calls the one-two compatibility punch of Twilight Princess and
the Wii-mote “preeminent.” In short, they dug it.
以下這個是在說英國雜誌Edge裡面提到的薩爾達內容簡介
http://www.computerandvideogames.com/article.php?id=148377
--
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