WCA 2016規則變動 - 魔術方塊
By Hazel
at 2016-04-26T12:01
at 2016-04-26T12:01
Table of Contents
內容轉自劉睿鈞在魔術方塊社團的貼文
[2016 WCA規則異動]
與大家比較有相關的規則更改如下,先幫大家做簡單整理,詳細請參閱:
https://goo.gl/bP5IQs
1. 方塊觀察結束至啟動計時器前,方塊放在大墊以外的地方判罰為+2
2. 4代計時器可以正式在WCA比賽中使用
3. 任一面的Clock按鈕不能為可辨認差異的,而Clock的還原狀態不受按鈕蓋存在與否而
受影響
4. 還原方塊時,身體的任何一個部位皆可以使用(單手和腳解例外)
5. 最小尺寸的大墊必須至少30公分寬(左到右),25公分長(上到下)
6. 額外還原機會建議在當下立即給予
7. 所有種類的貼紙皆可以在FMC當中使用
8. 人數限制可以用於設定比賽人數,並不限於個別項目
9. FMC解法與轉亂步驟相似的相關規則澄清已經新增在規則裡
10. 在累積還原時限的賽制中,若選手沒有辦法完成所有嘗試,尚未完成的嘗試會被記為
DNS
以上是更動的內容。
有興趣了解2015與2016規則版本的所有細節差異可以參考這裡~
https://goo.gl/MRwnPF
--------------------------------------------------
補充一下關於FMC的部分的更動
FMC部分
舊版- - E2e) The competitor's solution must not be directly derived from an
y part of the scrambling algorithm. Penalty: disqualification of the attempt (
DNF).
新版+ - E2e) The competitor's solution must not be directly derived from an
y part of the scramble sequence. Penalty: disqualification of the attempt (DNF
), at the discretion of the WCA Delegate.
WCA Guidelines有新增以下兩條規則:
+- E2e+) [CLARIFICATION] Competitors must not derive solutions from any part o
f the scramble sequence, and solutions should not share significant parts with
the inverse scramble sequence.
+- E2e++) [EXAMPLE] Example of solutions that should result in a disqualificat
ion of the attempt (DNF): solutions beginning with the same 4 or more moves as
the inverse scramble sequence.
TNoodle 0.11.1版本也更新了FMC的scramble sequance
* The scramble generation process for Fewest Moves has been changed. Fewest Mo
ves scrambles are now longer and the scramble sequence is no longer directly r
elated to the puzzle state they produce. In particular, all scramble sequences
for Fewest Moves are padded with the moves "R' U' F" at the beginning and the
end.
有了這三步保護,基本上就很難跟解法相抵消了,若是有抵銷的狀況發生,按照Guildlin
es的解釋就是以四步為判罰界線。
會有特別針對FMC提出更動是因為目前FMC avg WR的解法其中有一條和逆SC有11步相同,
經過WDC的判決這轉改判為DNF。
大概就這樣,祝大家玩方塊愉快哈哈哈
--
[2016 WCA規則異動]
與大家比較有相關的規則更改如下,先幫大家做簡單整理,詳細請參閱:
https://goo.gl/bP5IQs
1. 方塊觀察結束至啟動計時器前,方塊放在大墊以外的地方判罰為+2
2. 4代計時器可以正式在WCA比賽中使用
3. 任一面的Clock按鈕不能為可辨認差異的,而Clock的還原狀態不受按鈕蓋存在與否而
受影響
4. 還原方塊時,身體的任何一個部位皆可以使用(單手和腳解例外)
5. 最小尺寸的大墊必須至少30公分寬(左到右),25公分長(上到下)
6. 額外還原機會建議在當下立即給予
7. 所有種類的貼紙皆可以在FMC當中使用
8. 人數限制可以用於設定比賽人數,並不限於個別項目
9. FMC解法與轉亂步驟相似的相關規則澄清已經新增在規則裡
10. 在累積還原時限的賽制中,若選手沒有辦法完成所有嘗試,尚未完成的嘗試會被記為
DNS
以上是更動的內容。
有興趣了解2015與2016規則版本的所有細節差異可以參考這裡~
https://goo.gl/MRwnPF
--------------------------------------------------
補充一下關於FMC的部分的更動
FMC部分
舊版- - E2e) The competitor's solution must not be directly derived from an
y part of the scrambling algorithm. Penalty: disqualification of the attempt (
DNF).
新版+ - E2e) The competitor's solution must not be directly derived from an
y part of the scramble sequence. Penalty: disqualification of the attempt (DNF
), at the discretion of the WCA Delegate.
WCA Guidelines有新增以下兩條規則:
+- E2e+) [CLARIFICATION] Competitors must not derive solutions from any part o
f the scramble sequence, and solutions should not share significant parts with
the inverse scramble sequence.
+- E2e++) [EXAMPLE] Example of solutions that should result in a disqualificat
ion of the attempt (DNF): solutions beginning with the same 4 or more moves as
the inverse scramble sequence.
TNoodle 0.11.1版本也更新了FMC的scramble sequance
* The scramble generation process for Fewest Moves has been changed. Fewest Mo
ves scrambles are now longer and the scramble sequence is no longer directly r
elated to the puzzle state they produce. In particular, all scramble sequences
for Fewest Moves are padded with the moves "R' U' F" at the beginning and the
end.
有了這三步保護,基本上就很難跟解法相抵消了,若是有抵銷的狀況發生,按照Guildlin
es的解釋就是以四步為判罰界線。
會有特別針對FMC提出更動是因為目前FMC avg WR的解法其中有一條和逆SC有11步相同,
經過WDC的判決這轉改判為DNF。
大概就這樣,祝大家玩方塊愉快哈哈哈
--
Tags:
魔術方塊
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