TuRBo - 魔術方塊

By Ivy
at 2010-09-03T19:32
at 2010-09-03T19:32
Table of Contents
嗯基本上就是筆記..
現在用的做法
還有遇過一些情況目前想的到最好的處理方法
Edge
普通換三邊
背面的普通換三邊2個
看Erik TuRBo網站學的公式
Buffer: UF
Target:2 4
中間不同 M U M' U2 M U M'
M U' M' U2 M U' M'
加上4個:M (U/U') M U2 M' (U/U') M'
M' (U/U') M' U2 M (U/U') M
左邊不同 U' r U R' U' M U R U' R' U
U' R U R' U' M' U R U' R' U
右邊不同都換到左手去做..
左右不同都是用OLL的公式 + 一個commutator
Corner
Erik網站的公式
Buffer: UBR
Target: 2 4
差不多也是把2 4分成012和順逆cycle
18個公式
(-) Anti clockwise cycles
(00) UBR->ULB->URF x R2D2RUR'D2RU'R x'
(02) UBR->ULB->FUR R B L B' R' B L' B'
(01) UBR->ULB->RFU y R U2 R D R' U2 R D' R2 y'
(20) UBR->BUL->URF R2 D' R U2 R'D R U2 R
(22) UBR->BUL->FUR L' B2 L' F2 L B2 L' F2 L2
(21) UBR->BUL->RFU F' L U2 L' F L F' U2 F L'
(10) UBR->LBU->URF U2 L' B' L F' L' B L F U2
(12) UBR->LBU->FUR R U' L' U R' U' L U
(11) UBR->LBU->RFU F2 L2 F' R2 F L2 F' R2 F'
(+) Clockwise cycles
(00) UBR->URF->ULB x R'UR'D2RU'R'D2R2 x'
(02) UBR->URF->BUL R' U2 R' D' R U2 R' D R2
(01) UBR->URF->LBU U2 F' L' B' L F L' B L U2
(20) UBR->FUR->ULB B L B' R B L' B' R'
(22) UBR->FUR->BUL L2 F2 L B2 L' F2 L B2 L
(21) UBR->FUR->LBU U' L' U R U' L U R'
(10) UBR->RFU->ULB y R2 D R' U2 R D' R' U2 R' y'
(12) UBR->RFU->BUL L F' U2 F L' F' L U2 L' F
(11) UBR->RFU->LBU F R2 F L2 F' R2 F L2 F2
順逆大部分就是逆做
不過我有一些會set成其他的樣子或是U/U' set再做
是說很好set成普通換三角的好像也不太會用XD"
然後換三角用的是本來學的公式
所以常用的只有(02+)(02-)(22+)(22-)(10+)(10-)
目標還是全部弄到實戰可以用省setting步
整理一些想法
1.
UBR-BUL-RFU≡BRU-ULB-FUR≡RUB-LBU-URF
U-> B-> R ≡ B-> U-> F ≡ R-> L-> U
所以Erik網站上列的有些會set成其他圖案做
因為覺得原本的公式不好轉
像是
UBR-BUL-FUR左右鏡射的話
變成ULB-BRU-FLU ≡ BUL-UBR-UFL ≡ UBR-UFL-BUL
(改一下順序)
UFL如果動了F就變成RFU
所以遇到UBR-RFU-BUL
因為原本的公式不喜歡,我會先F' set 再做R B2 R F2 R' B2 R F2 R2
(UBR-BUL-FUR的鏡射)
然後如果對角兩個都在U面第三個角塊也在U層(不在U面)的話
也會用UBR-BUL-FUR順逆加上鏡射順逆的四個公式做
(這4個)
L' B2 L' F2 L B2 L' F2 L2
L2 F2 L B2 L' F2 L B2 L
R2 F2 R' B2 R F2 R' B2 R'
R B2 R F2 R' B2 R F2 R2
2.
這個的結論是
相鄰兩角互換一定可以看成在某一面互換或是相對面的貼紙互換,
另外兩個方向交叉。
隨便舉例
UBR-RFU ≡ RUB-UFR ≡ BRU-FUR
(U-R或R-U交叉) (B跟F相對兩面)
或是
UBR-FUR ≡ BRU-URF ≡ RUB-RFU
(交叉) (R跟R同面)
Set parity的時候比較free
或是換不同面做parity
可是如果不是相鄰兩角就會判斷很慢= =a
應該還是要熟練吧?
噢然後大部分parity會分段先處理角再做換三邊
3.方向
如果是Edge的話
遇到inactive或cycle連回來發現方向錯的邊
我會先翻
Corner對我來說因為翻角比較慢
我會把方向不對的角一起編進cycle
用break into new cycle一次做完全部的角
最後再跟inactive一起翻
//Break into new cycle
像是
1234,567 => 12345675
舉例
L' R B F' L2 R2 U2 B F D R' D2 U F2 D' B' L' R' D' U L' R D' L' R'
(解和SC都是白上綠前)
UBR-DRB-FRD-LBU(紅色貼紙),URF-LUF-FDL-DBL(紅色貼紙)
解的順序變成UBR-DRB-FRD-LBU-URF-LUF-FDL-DBL-RFU
break完回來以後直接把紅色貼紙丟到R面讓buffer吸收要翻的120度
一些會用的Commutators
鏡射逆向不列了=w=
(RUR'U') L (URU'R') L'
(URU'R') [L / L' / L2] (RUR'U') [L' / L / L2]
(RUR'U') [D / D' / D2] (URU'R') [D' / D / D2]
(URU'R') [D / D' / D2] (RUR'U') [D' / D / D2]
U2 R D2 R' U2 R D2 R' => (L'/L/R/R') (U'/U/U2) 有些都會用到
Case
1. 1:22.42 L' R B F' L2 R2 U2 B F D R' D2 U F2 D' B' L' R' D' U L' R D' L' R'
剛測到的SC (記30)
SC和解都是白上綠前
Edge
UF-RB-UR-RD-DB-UB-BL-UL(方向對),FL-DL-FR-DR(方向對)
=> UF-RB-UR-RD-DB-UB-BL-UL-FL-DL-FR-DR-FL
Corner
UBR-DRB-FRD-LBU(紅色貼紙),URF-LUF-FDL-DBL(紅色貼紙)
=> UBR-DRB-FRD-LBU-URF-LUF-FDL-DBL-RFU
Solve
B y - 換三邊 - y' B'
B2 y - M U M U2 M' U M'– y' B2
L' y' - U' M' U2 M U' - y L
U' L' - 換三邊 - L U
U R z - M' U2 M U2 - z' R' U'
(在F面做) M U M' U2 M U M'
F' D L - L' B2 L' F2 L B2 L' F2 L2 - L' D' F (抵銷步)
U2 L' B' L F' L' B L F U2
F L' - 換三角 - L F'
L2 y' - L' B2 L' F2 L B2 L' F2 L2 - y L2
以上..
請指教=w=
--
Tags:
魔術方塊
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