Treyarch談論未來COD走向,二戰在考慮內 - PS

By Emily
at 2015-10-13T18:39
at 2015-10-13T18:39
Table of Contents
情報來源:IGN http://goo.gl/AZuUOo
COD:BO3單人與殭屍任務總監Jason Blundell向IGN表示,
BO3的結局並不像BO2那麼開放,他仍相信在這世界觀中還有更多故事可以述說下去。
『我們在BO2有多重結局的設定,且這次挑了個能跟BO3有連結的創意』
『我先賣關子!但講到結局...我覺得永遠有故事能繼續講下去,
有人問我是否會繼續朝向未來走,基本上有可能是未來,也有可能是過去的故事』
『基本上會是建立在未來的基礎之下,再針對"人"去深入探討,這是可以無限延伸的,
所以可是未來,可是過去,可以來自任何地方』
『有人問我有關二次世界大戰題材的問題,我已經做過二戰題材的射擊了,
還是有可能會再做,不管是描述戰爭,或是戰爭下的人,
並不是因為有一陣子沒做了,而是二戰能幫助到我講故事』
--
補充:
上次COD做的二戰題材正好是Treyarch工作室於2008做的World at war,
當時感覺聲勢不如MW系列,但最近一直看到未來科技的射擊,覺得真實感有點打折,
其實是有點懷念起二戰風格了。
--
COD:BO3單人與殭屍任務總監Jason Blundell向IGN表示,
BO3的結局並不像BO2那麼開放,他仍相信在這世界觀中還有更多故事可以述說下去。
『我們在BO2有多重結局的設定,且這次挑了個能跟BO3有連結的創意』
『我先賣關子!但講到結局...我覺得永遠有故事能繼續講下去,
有人問我是否會繼續朝向未來走,基本上有可能是未來,也有可能是過去的故事』
『基本上會是建立在未來的基礎之下,再針對"人"去深入探討,這是可以無限延伸的,
所以可是未來,可是過去,可以來自任何地方』
『有人問我有關二次世界大戰題材的問題,我已經做過二戰題材的射擊了,
還是有可能會再做,不管是描述戰爭,或是戰爭下的人,
並不是因為有一陣子沒做了,而是二戰能幫助到我講故事』
--
補充:
上次COD做的二戰題材正好是Treyarch工作室於2008做的World at war,
當時感覺聲勢不如MW系列,但最近一直看到未來科技的射擊,覺得真實感有點打折,
其實是有點懷念起二戰風格了。
--
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