The Awakening Beta Balance Notes - 流亡黯道

By Harry
at 2015-04-20T08:38
at 2015-04-20T08:38
Table of Contents
http://goo.gl/It80Fu
Path of Exile The Awakening Beta Balance Notes
本來的頁面只有具有BETA資格的人才能看得到
不過還好沒有NDA所以有人轉貼上了Reddit
當然這不是正式且最終的patch notes
只是大概點出改了哪些地方
()中是我的註解
There has been a general rebalance of monster life and damage.
Monsters should be a fair bit scarier now
...This rebalance has been focused on Normal Difficulty
重新平衡了怪物的生命及傷害 現在應該會變得比較嚇人了
這平衡主要針對Normal 目前Cruel跟Merciless的平衡是錯的
The armour calculation has been adjusted to make it more
effective in response to the damage changes
為了反應傷害的改變 調整了護甲的計算以讓它更有效率
( 護甲有救了?)
All projectiles now behave like arrows.
Multiple projectiles emitted at exactly the same time
can no longer hit the same target.
...Many skills have received balance changes as a result.
所有的投射物現在跟箭矢一樣作用了
在同一時間放出的複數投射物不會擊中同一個目標了
(因為他們認為散彈槍效應導致有點強制要接MP的感覺 所以很難平衡
所有利用散彈槍效應的技能都會受到影響,包括Incinerate、Freeze Pulse
不過後面補了一句許多技能因此有改變以平衡)
The level and experience progression on all gems has been reworked.
Many gems have had their start level changed as well.
Quest rewards have been redone from scratch.
所有寶石的等級跟經驗進程都被重新設計
很多寶石的起始等級也被調整
任務獎賞也從頭做了改變
以下則是沒有講清楚改了甚麼但是需要測試的部分
Burn and proliferation.
燃燒跟元素擴散
Master crafting price and values.
大師鍛造的費用與數值
Critical strike chance and attack speeds of Weapons.
爆擊率及武器的攻擊速度
Attack skills. They now have a multiplicative damage bonus
(rather than increased physical damage) as they level up.
攻擊技能 現在等級提升時會是以乘數的方式提升傷害而非增加(Increased)
(這改變應該是讓加物理平傷的詞綴重要性提升吧)
Minions (they are now targeted by monsters less often
and take less damage from many boss attacks.
This still being heavily iterated on.)
僕從現在會比較不常被怪物當作目標 而且面對許多頭目怪物的攻擊
受到的傷害也會比較少
Life and mana flasks
生命跟魔力水瓶
Frenzy charges (more damage per frenzy charge,
attack and cast speed bonuses have been reduced).
狂怒 每顆狂怒球提供更多的傷害 但是攻擊速度跟施法速度降低
Eldritch Battery (it now moves Energy Shield to cover
mana, rather than turning Energy Shield into mana).
EB改為將能量護盾覆蓋於魔力之上而非將能量護盾直接轉為魔力
Ondar's Guile. It provides 40% more chance to Evade vs projectiles,
and 20% less vs melee.
OG改為提供40%更多機會來躲避投射物 但是面對近戰攻擊則是20%更少
Buff Effect bonuses have been removed from the passive tree.
增加Buff效果的點從被動樹上移除了 ie.Inner Force
Leech on weapons has been made local.
Note that other changes to leech are coming.
武器上的Leech變成local(只限定這把武器上)
還會有更多有關Leech的改變
The placement of totems is no longer considered to be casting,
and so is not modified by cast speed modifiers.
We will be adding more bonuses for totem placement speed.
放置圖騰不再被認為是施法
所以不再受到施法速度的影響
我們會增加更多對於圖騰放置速度的加成
歡迎有抽到BETA的玩家提供更多發現到的改變
改了這麼多感覺已經變成新遊戲了...
--
Path of Exile The Awakening Beta Balance Notes
本來的頁面只有具有BETA資格的人才能看得到
不過還好沒有NDA所以有人轉貼上了Reddit
當然這不是正式且最終的patch notes
只是大概點出改了哪些地方
()中是我的註解
There has been a general rebalance of monster life and damage.
Monsters should be a fair bit scarier now
...This rebalance has been focused on Normal Difficulty
重新平衡了怪物的生命及傷害 現在應該會變得比較嚇人了
這平衡主要針對Normal 目前Cruel跟Merciless的平衡是錯的
The armour calculation has been adjusted to make it more
effective in response to the damage changes
為了反應傷害的改變 調整了護甲的計算以讓它更有效率
( 護甲有救了?)
All projectiles now behave like arrows.
Multiple projectiles emitted at exactly the same time
can no longer hit the same target.
...Many skills have received balance changes as a result.
所有的投射物現在跟箭矢一樣作用了
在同一時間放出的複數投射物不會擊中同一個目標了
(因為他們認為散彈槍效應導致有點強制要接MP的感覺 所以很難平衡
所有利用散彈槍效應的技能都會受到影響,包括Incinerate、Freeze Pulse
不過後面補了一句許多技能因此有改變以平衡)
The level and experience progression on all gems has been reworked.
Many gems have had their start level changed as well.
Quest rewards have been redone from scratch.
所有寶石的等級跟經驗進程都被重新設計
很多寶石的起始等級也被調整
任務獎賞也從頭做了改變
以下則是沒有講清楚改了甚麼但是需要測試的部分
Burn and proliferation.
燃燒跟元素擴散
Master crafting price and values.
大師鍛造的費用與數值
Critical strike chance and attack speeds of Weapons.
爆擊率及武器的攻擊速度
Attack skills. They now have a multiplicative damage bonus
(rather than increased physical damage) as they level up.
攻擊技能 現在等級提升時會是以乘數的方式提升傷害而非增加(Increased)
(這改變應該是讓加物理平傷的詞綴重要性提升吧)
Minions (they are now targeted by monsters less often
and take less damage from many boss attacks.
This still being heavily iterated on.)
僕從現在會比較不常被怪物當作目標 而且面對許多頭目怪物的攻擊
受到的傷害也會比較少
Life and mana flasks
生命跟魔力水瓶
Frenzy charges (more damage per frenzy charge,
attack and cast speed bonuses have been reduced).
狂怒 每顆狂怒球提供更多的傷害 但是攻擊速度跟施法速度降低
Eldritch Battery (it now moves Energy Shield to cover
mana, rather than turning Energy Shield into mana).
EB改為將能量護盾覆蓋於魔力之上而非將能量護盾直接轉為魔力
Ondar's Guile. It provides 40% more chance to Evade vs projectiles,
and 20% less vs melee.
OG改為提供40%更多機會來躲避投射物 但是面對近戰攻擊則是20%更少
Buff Effect bonuses have been removed from the passive tree.
增加Buff效果的點從被動樹上移除了 ie.Inner Force
Leech on weapons has been made local.
Note that other changes to leech are coming.
武器上的Leech變成local(只限定這把武器上)
還會有更多有關Leech的改變
The placement of totems is no longer considered to be casting,
and so is not modified by cast speed modifiers.
We will be adding more bonuses for totem placement speed.
放置圖騰不再被認為是施法
所以不再受到施法速度的影響
我們會增加更多對於圖騰放置速度的加成
歡迎有抽到BETA的玩家提供更多發現到的改變
改了這麼多感覺已經變成新遊戲了...
--
Tags:
PoE
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