State of the Beta - Post #2 - 流亡黯道
By Hedda 
at 2015-05-11T16:25
at 2015-05-11T16:25
Table of Contents
※ 引述《IamCoolKing (我是酷國王!!!)》之銘言: 
: http://www.pathofexile.com/forum/view-thread/1267723
: We are hoping to have a patch deployed by Friday.
: I expect we will have the lockstep and desync changes included in this patch.
: It should also include a lot of area/layout changes and Act 4 voice acting.
: (可能會在禮拜五有一個更新。
: 一個新的延遲判斷機制 lockstep and desync 會在這次更新裡。
: 同時也包含了 area/layout 改變,以及第四章的語音。)
目前的封包偵測機制是 Predictive system, 也就是會根據你之前的行為去預測
 
你之後走的位置, 而之後會在設定多一個選項叫 Deterministic Lockstep,
 
會讓可以選擇和切換.
 
Deterministic Lockstep 比較像是在用戶端運算, 但是用戶端和伺服器會針對
 
運算結果做驗證, 只要是相同的種子(Seed), 其結果會完全相同, 也更適合網路
 
速度更快的狀況.
 
對於網路本來就是在地獄的(>100 ms), Deterministic Lockstep 其實並不會更好.
 
Deterministic Lockstep 這篇有很多資料可以參考:
http://gafferongames.com/networked-physics/deterministic-lockstep/
 
--
    : http://www.pathofexile.com/forum/view-thread/1267723
: We are hoping to have a patch deployed by Friday.
: I expect we will have the lockstep and desync changes included in this patch.
: It should also include a lot of area/layout changes and Act 4 voice acting.
: (可能會在禮拜五有一個更新。
: 一個新的延遲判斷機制 lockstep and desync 會在這次更新裡。
: 同時也包含了 area/layout 改變,以及第四章的語音。)
目前的封包偵測機制是 Predictive system, 也就是會根據你之前的行為去預測
你之後走的位置, 而之後會在設定多一個選項叫 Deterministic Lockstep,
會讓可以選擇和切換.
Deterministic Lockstep 比較像是在用戶端運算, 但是用戶端和伺服器會針對
運算結果做驗證, 只要是相同的種子(Seed), 其結果會完全相同, 也更適合網路
速度更快的狀況.
對於網路本來就是在地獄的(>100 ms), Deterministic Lockstep 其實並不會更好.
Deterministic Lockstep 這篇有很多資料可以參考:
http://gafferongames.com/networked-physics/deterministic-lockstep/
--
Tags:
        PoE
        
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