Spencer談Sony對於Mincraft跨平台的言論 - XBOX

By Ethan
at 2017-06-15T23:24
at 2017-06-15T23:24
Table of Contents
前情提要:Sony表示不加入Mincraft跨平台遊玩(Cross-play)的原因是希望保護其
年幼玩家的安全和健康。
詳細Sony訪問在此
http://www.eurogamer.net/articles/2017-06-13-sony-defends-decision-to-block-cross-play-with-xbox-one-and-nintendo-switch
https://goo.gl/HC0qv5
也可以參考 #1PGA-Gvq (C_Chat)
https://www.ptt.cc/bbs/C_Chat/M.1497411472.A.E74.html
==
以下言論節錄自 Phil Spencer 和 Giant Bomb 的專訪 https://vid.me/g39q
"The fact that somebody would kind of make an assertion that somehow we're not
keeping Mincraft players safe, I found—not only from Microsoft perspective—
from a game industry perspective, like I don't know why that has to become the
dialogue. It dosen't seem healthy for anyone. I feel we can always do better
with everything that we do. [...]
"I just found the whole discussion around safety with our games and it somehow
we wouldn't take that as a top priority—frankly through our parental controls
and Xbox Live and everything else that we've done shown that that's incredibly
important to us as a platform."
「我不理解為什麼有人會說我們並沒有保護到 Minecraft 玩家的安全,不管是從微軟的
角度或整個遊戲產業的角度來說,這都是不營養的。我不知道為什麼會有人把這個拿出
來講。
「對於我們的遊戲安全的這個談話,說我們不將玩家安全放在第一位,其實透過家長監護
功能和 Xbox Live 就能證明這其實對我們的平台是非常重要的。」
--
年幼玩家的安全和健康。
詳細Sony訪問在此
http://www.eurogamer.net/articles/2017-06-13-sony-defends-decision-to-block-cross-play-with-xbox-one-and-nintendo-switch
https://goo.gl/HC0qv5
也可以參考 #1PGA-Gvq (C_Chat)
https://www.ptt.cc/bbs/C_Chat/M.1497411472.A.E74.html
==
以下言論節錄自 Phil Spencer 和 Giant Bomb 的專訪 https://vid.me/g39q
"The fact that somebody would kind of make an assertion that somehow we're not
keeping Mincraft players safe, I found—not only from Microsoft perspective—
from a game industry perspective, like I don't know why that has to become the
dialogue. It dosen't seem healthy for anyone. I feel we can always do better
with everything that we do. [...]
"I just found the whole discussion around safety with our games and it somehow
we wouldn't take that as a top priority—frankly through our parental controls
and Xbox Live and everything else that we've done shown that that's incredibly
important to us as a platform."
「我不理解為什麼有人會說我們並沒有保護到 Minecraft 玩家的安全,不管是從微軟的
角度或整個遊戲產業的角度來說,這都是不營養的。我不知道為什麼會有人把這個拿出
來講。
「對於我們的遊戲安全的這個談話,說我們不將玩家安全放在第一位,其實透過家長監護
功能和 Xbox Live 就能證明這其實對我們的平台是非常重要的。」
--
Tags:
XBOX
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