SIE Andrew House 接受英媒衛報 The Guardian 訪問
https://goo.gl/dBlp1I
[節錄片段]
Regarding the PlayStation 4 Pro, he suggested the Xbox wasn’t even being
considered its main competition. Rather, it was the PC.
“I saw some data that really influenced me,” he said. “It suggested that
there’s a dip mid-console lifecycle where the players who want the very best
graphical experience will start to migrate to PC, because that’s obviously
where it’s to be had. We wanted to keep those people within our eco-system
by giving them the very best and very highest [performance quality].
So the net result of those thoughts was PlayStation 4 Pro – and, by and large,
a graphical approach to game improvement.”
「我看到一些數據,讓我感觸很深。數據顯示,在主機生命週期的中期,會有一部分追求
極致畫面效果體驗的玩家轉移到PC平台,因為很顯然只有在PC上他們才能得到這種體驗。
我們希望帶給玩家最棒的(遊戲體驗),把玩家留在我們的生態系統內。
而PS4 Pro 就是這一想法的最終產物。」
House, however, pointed to the PlayStation 4’s market dominance and denied
that Pro was in any way a response to Microsoft’s Project Scorpio project.
“When Playstation 4 Pro was being conceived there wasn’t a word about Project
Scorpio in the marketplace. I would suggest that ‘reactive’ isn’t our
approach this time around,” he said.
House 點出 PS4 在市場上的優勢地位,否認 Pro 是為了和天蠍競爭才推出的。
「微軟放出消息之前,索尼就已經有 PS4 Pro 構想。」(天蠍八字都還沒一撇?)
另外,House也有說明 PS4 Pro 不支持4K藍光播放的原因。該功能不會透過韌體更新,
也沒必要去爭論這個決定。雖然實物媒介(physical media)還是遊戲市場的主流,
但影片播放是趨向串流(streaming),考慮到用戶群,將更強調這個面向。
發表會上就宣布 PS4 Pro支援 Netflix and YouTube apps 上的 UHD 4K內容。
但要完全移除實體光碟還是很大的挑戰,PS3 的用戶還非常多,這些都是還會需要藍光
光碟的玩家。(大意)
PS5 的謠言(未證)
之前預測過 PS4 Pro & Ps4 silm 的分析師 Damian Thong
說 PS5 可能會在 2018 下半年推出 (八字都還沒一撇?)
https://twitter.com/mochi_wsj/status/773880640953475073
http://i.imgur.com/OfKOyOl.png
--
以前覺得生命輕得可以,一切都可有可無,
現在卻突然覺得生命有了重量,越來越沉重。
--
https://goo.gl/dBlp1I
[節錄片段]
Regarding the PlayStation 4 Pro, he suggested the Xbox wasn’t even being
considered its main competition. Rather, it was the PC.
“I saw some data that really influenced me,” he said. “It suggested that
there’s a dip mid-console lifecycle where the players who want the very best
graphical experience will start to migrate to PC, because that’s obviously
where it’s to be had. We wanted to keep those people within our eco-system
by giving them the very best and very highest [performance quality].
So the net result of those thoughts was PlayStation 4 Pro – and, by and large,
a graphical approach to game improvement.”
「我看到一些數據,讓我感觸很深。數據顯示,在主機生命週期的中期,會有一部分追求
極致畫面效果體驗的玩家轉移到PC平台,因為很顯然只有在PC上他們才能得到這種體驗。
我們希望帶給玩家最棒的(遊戲體驗),把玩家留在我們的生態系統內。
而PS4 Pro 就是這一想法的最終產物。」
House, however, pointed to the PlayStation 4’s market dominance and denied
that Pro was in any way a response to Microsoft’s Project Scorpio project.
“When Playstation 4 Pro was being conceived there wasn’t a word about Project
Scorpio in the marketplace. I would suggest that ‘reactive’ isn’t our
approach this time around,” he said.
House 點出 PS4 在市場上的優勢地位,否認 Pro 是為了和天蠍競爭才推出的。
「微軟放出消息之前,索尼就已經有 PS4 Pro 構想。」(天蠍八字都還沒一撇?)
另外,House也有說明 PS4 Pro 不支持4K藍光播放的原因。該功能不會透過韌體更新,
也沒必要去爭論這個決定。雖然實物媒介(physical media)還是遊戲市場的主流,
但影片播放是趨向串流(streaming),考慮到用戶群,將更強調這個面向。
發表會上就宣布 PS4 Pro支援 Netflix and YouTube apps 上的 UHD 4K內容。
但要完全移除實體光碟還是很大的挑戰,PS3 的用戶還非常多,這些都是還會需要藍光
光碟的玩家。(大意)
PS5 的謠言(未證)
之前預測過 PS4 Pro & Ps4 silm 的分析師 Damian Thong
說 PS5 可能會在 2018 下半年推出 (八字都還沒一撇?)
https://twitter.com/mochi_wsj/status/773880640953475073
http://i.imgur.com/OfKOyOl.png
--
以前覺得生命輕得可以,一切都可有可無,
現在卻突然覺得生命有了重量,越來越沉重。
--
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